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https://github.com/aseprite/aseprite.git
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Load Scripts menu before loading keyboard shortcuts
In this way we can see the keyboard shortcuts to run scripts when the menus are loaded for the first time.
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parent
6108d2d5ad
commit
2b3e386d15
@ -347,27 +347,6 @@ void AppMenus::reload()
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m_palettePopupMenu.reset(loadMenuById(handle, "palette_popup_menu"));
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m_inkPopupMenu.reset(loadMenuById(handle, "ink_popup_menu"));
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////////////////////////////////////////
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// Load keyboard shortcuts for commands
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LOG("MENU: Loading commands keyboard shortcuts from %s\n", path);
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TiXmlElement* xmlKey = handle
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.FirstChild("gui")
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.FirstChild("keyboard").ToElement();
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KeyboardShortcuts::instance()->clear();
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KeyboardShortcuts::instance()->importFile(xmlKey, KeySource::Original);
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// Load user settings
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{
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ResourceFinder rf;
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rf.includeUserDir("user.aseprite-keys");
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std::string fn = rf.getFirstOrCreateDefault();
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if (base::is_file(fn))
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KeyboardShortcuts::instance()->importFile(fn, KeySource::UserDefined);
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}
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// Add one menu item to run each script from the user scripts/ folder
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{
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MenuItem* scriptsMenu = dynamic_cast<MenuItem*>(
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@ -390,6 +369,27 @@ void AppMenus::reload()
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#endif
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}
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////////////////////////////////////////
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// Load keyboard shortcuts for commands
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LOG("MENU: Loading commands keyboard shortcuts from %s\n", path);
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TiXmlElement* xmlKey = handle
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.FirstChild("gui")
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.FirstChild("keyboard").ToElement();
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KeyboardShortcuts::instance()->clear();
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KeyboardShortcuts::instance()->importFile(xmlKey, KeySource::Original);
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// Load user settings
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{
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ResourceFinder rf;
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rf.includeUserDir("user.aseprite-keys");
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std::string fn = rf.getFirstOrCreateDefault();
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if (base::is_file(fn))
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KeyboardShortcuts::instance()->importFile(fn, KeySource::UserDefined);
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}
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// Create native menus after the default + user defined keyboard
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// shortcuts are loaded correctly.
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createNativeMenus();
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