lua: app.activeFrame returns a Frame object now

This commit is contained in:
David Capello 2018-10-31 17:18:09 -03:00
parent d32d8bf938
commit 2adfcf8829

View File

@ -200,8 +200,8 @@ int App_get_activeFrame(lua_State* L)
{ {
app::Context* ctx = App::instance()->context(); app::Context* ctx = App::instance()->context();
Site site = ctx->activeSite(); Site site = ctx->activeSite();
if (site.frame()) if (site.sprite())
lua_pushinteger(L, site.frame()+1); push_sprite_frame(L, site.sprite(), site.frame());
else else
lua_pushnil(L); lua_pushnil(L);
return 1; return 1;