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https://github.com/aseprite/aseprite.git
synced 2025-01-01 18:00:26 +00:00
Add command to fill selection with foreground color (F key, related to #1387)
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commit
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@ -18,7 +18,7 @@
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<key command="ImportSpriteSheet" shortcut="Ctrl+I" mac="Cmd+I" />
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<key command="ExportSpriteSheet" shortcut="Ctrl+E" mac="Cmd+E" />
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<key command="RepeatLastExport" shortcut="Ctrl+Shift+X" mac="Cmd+Shift+X" />
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<key command="AdvancedMode" shortcut="F" />
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<key command="AdvancedMode" shortcut="Ctrl+F" />
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<key command="DeveloperConsole" shortcut="F12" />
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<key command="Exit" win="Ctrl+Q" linux="Ctrl+Q" mac="Cmd+Q" />
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<key command="Exit" win="Alt+F4" />
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@ -39,6 +39,7 @@
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<key command="Paste" shortcut="Shift+Ins" />
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<key command="Clear" shortcut="Del" />
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<key command="Clear" shortcut="Backspace" />
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<key command="Fill" shortcut="F" />
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<key command="Flip" shortcut="Shift+H">
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<param name="target" value="mask" />
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<param name="orientation" value="horizontal" />
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@ -591,6 +592,8 @@
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<item command="Paste" text="@.edit_paste" />
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<item command="Clear" text="@.edit_clear" />
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<separator />
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<item command="Fill" text="@.edit_fill" />
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<separator />
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<menu text="@.edit_rotate">
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<item command="Rotate" text="@.edit_rotate_180">
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<param name="target" value="mask" />
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@ -228,6 +228,7 @@ DuplicateView = Duplicate View
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Exit = Exit
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ExportSpriteSheet = Export Sprite Sheet
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Eyedropper = Eyedropper
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Fill = Fill Selection with Foreground Color
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FitScreen = Fit on Screen
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FlattenLayers = Flatten Layers
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Flip = Flip {0} {1}
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@ -636,6 +637,7 @@ edit_copy = &Copy
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edit_copy_merged = Copy Mer&ged
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edit_paste = &Paste
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edit_clear = &Delete
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edit_fill = &Fill
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edit_rotate = R&otate
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edit_rotate_180 = &180
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edit_rotate_90cw = &90 CW
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@ -661,7 +663,7 @@ edit_fx_convolution_matrix = Convolution &Matrix...
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edit_fx_despeckle = &Despeckle (Median Filter)...
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edit_insert_text = Insert Text
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edit_keyboard_shortcuts = &Keyboard Shortcuts...
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edit_preferences = Pre&ferences...
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edit_preferences = Preferences&...
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sprite = &Sprite
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sprite_properties = &Properties...
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sprite_color_mode = Color &Mode
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@ -196,6 +196,7 @@ if(ENABLE_UI)
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commands/cmd_exit.cpp
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commands/cmd_export_sprite_sheet.cpp
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commands/cmd_eyedropper.cpp
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commands/cmd_fill.cpp
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commands/cmd_fit_screen.cpp
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commands/cmd_flatten_layers.cpp
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commands/cmd_flip.cpp
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@ -390,6 +391,7 @@ if(ENABLE_UI)
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ui_context.cpp
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util/clipboard.cpp
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util/clipboard_native.cpp
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util/fill_selection.cpp
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widget_loader.cpp)
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endif()
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2016 David Capello
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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@ -12,6 +12,7 @@
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#include "app/cmd/clear_cel.h"
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#include "app/document.h"
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#include "app/util/fill_selection.h"
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#include "doc/cel.h"
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#include "doc/image_impl.h"
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#include "doc/layer.h"
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@ -35,18 +36,18 @@ ClearMask::ClearMask(Cel* cel)
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return;
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}
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Image* image = (cel ? cel->image(): NULL);
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Image* image = cel->image();
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assert(image);
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if (!image)
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return;
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Mask* mask = doc->mask();
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m_offsetX = mask->bounds().x - cel->x();
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m_offsetY = mask->bounds().y - cel->y();
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m_offset = mask->bounds().origin() - cel->position();
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gfx::Rect bounds =
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image->bounds().createIntersection(
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gfx::Rect(
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m_offsetX, m_offsetY,
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m_offset.x, m_offset.y,
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mask->bounds().w, mask->bounds().h));
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if (bounds.isEmpty())
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return;
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@ -88,27 +89,7 @@ void ClearMask::clear()
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app::Document* doc = static_cast<app::Document*>(cel->document());
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Mask* mask = doc->mask();
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ASSERT(mask->bitmap());
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if (!mask->bitmap())
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return;
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const LockImageBits<BitmapTraits> maskBits(mask->bitmap());
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LockImageBits<BitmapTraits>::const_iterator it = maskBits.begin();
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// Clear the masked zones
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int u, v;
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for (v=0; v<mask->bounds().h; ++v) {
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for (u=0; u<mask->bounds().w; ++u, ++it) {
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ASSERT(it != maskBits.end());
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if (*it) {
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put_pixel(image,
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u + m_offsetX,
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v + m_offsetY, m_bgcolor);
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}
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}
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}
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ASSERT(it == maskBits.end());
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fill_selection(image, m_offset, mask, m_bgcolor);
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}
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void ClearMask::restore()
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@ -40,7 +40,7 @@ namespace cmd {
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CmdSequence m_seq;
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base::UniquePtr<WithImage> m_dstImage;
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ImageRef m_copy;
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int m_offsetX, m_offsetY;
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gfx::Point m_offset;
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int m_boundsX, m_boundsY;
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color_t m_bgcolor;
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};
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113
src/app/commands/cmd_fill.cpp
Normal file
113
src/app/commands/cmd_fill.cpp
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@ -0,0 +1,113 @@
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// Aseprite
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// Copyright (C) 2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/cmd/clear_mask.h"
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#include "app/cmd/trim_cel.h"
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#include "app/color_utils.h"
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#include "app/commands/command.h"
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#include "app/context_access.h"
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#include "app/modules/editors.h"
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#include "app/pref/preferences.h"
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#include "app/transaction.h"
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#include "app/ui/editor/editor.h"
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#include "app/util/expand_cel_canvas.h"
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#include "app/util/fill_selection.h"
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#include "doc/mask.h"
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namespace app {
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class FillCommand : public Command {
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public:
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FillCommand();
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Command* clone() const override { return new FillCommand(*this); }
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protected:
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bool onEnabled(Context* ctx) override;
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void onExecute(Context* ctx) override;
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};
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FillCommand::FillCommand()
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: Command(CommandId::Fill(), CmdUIOnlyFlag)
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{
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}
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bool FillCommand::onEnabled(Context* ctx)
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{
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if (ctx->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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ContextFlags::ActiveLayerIsVisible |
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ContextFlags::ActiveLayerIsEditable |
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ContextFlags::ActiveLayerIsImage)) {
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return true;
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}
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else if (current_editor &&
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current_editor->isMovingPixels()) {
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return true;
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}
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else
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return false;
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}
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void FillCommand::onExecute(Context* ctx)
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{
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ContextWriter writer(ctx);
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Site site = *writer.site();
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Document* doc = (app::Document*)site.document();
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Sprite* sprite = site.sprite();
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Cel* cel = site.cel();
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Mask* mask = doc->mask();
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if (!doc || !sprite || !cel || !mask ||
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!doc->isMaskVisible())
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return;
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Preferences& pref = Preferences::instance();
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app::Color color = pref.colorBar.fgColor();
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{
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Transaction transaction(writer.context(), "Fill Selection with Foreground Color");
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{
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ExpandCelCanvas expand(
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site, cel->layer(),
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TiledMode::NONE, transaction,
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ExpandCelCanvas::None);
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gfx::Region rgn(sprite->bounds() |
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mask->bounds());
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expand.validateDestCanvas(rgn);
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const gfx::Point offset = (mask->bounds().origin()
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- expand.getCel()->position());
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fill_selection(expand.getDestCanvas(),
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offset,
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mask,
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color_utils::color_for_layer(color,
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cel->layer()));
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expand.commit();
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}
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// If the cel wasn't deleted by cmd::ClearMask, we trim it.
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cel = ctx->activeSite().cel();
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if (cel && cel->layer()->isTransparent())
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transaction.execute(new cmd::TrimCel(cel));
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transaction.commit();
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}
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doc->notifyGeneralUpdate();
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}
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Command* CommandFactory::createFillCommand()
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{
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return new FillCommand;
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}
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} // namespace app
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@ -48,6 +48,7 @@ FOR_EACH_COMMAND(DuplicateView)
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FOR_EACH_COMMAND(Exit)
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FOR_EACH_COMMAND(ExportSpriteSheet)
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FOR_EACH_COMMAND(Eyedropper)
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FOR_EACH_COMMAND(Fill)
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FOR_EACH_COMMAND(FitScreen)
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FOR_EACH_COMMAND(FlattenLayers)
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FOR_EACH_COMMAND(Flip)
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48
src/app/util/fill_selection.cpp
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48
src/app/util/fill_selection.cpp
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@ -0,0 +1,48 @@
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// Aseprite
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// Copyright (C) 2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/util/fill_selection.h"
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#include "doc/image_impl.h"
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#include "doc/mask.h"
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#include "doc/primitives.h"
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namespace app {
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using namespace doc;
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void fill_selection(Image* image,
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const gfx::Point& offset,
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const Mask* mask,
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const color_t color)
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{
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ASSERT(mask->bitmap());
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if (!mask->bitmap())
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return;
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const LockImageBits<BitmapTraits> maskBits(mask->bitmap());
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LockImageBits<BitmapTraits>::const_iterator it = maskBits.begin();
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const gfx::Rect maskBounds = mask->bounds();
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for (int v=0; v<maskBounds.h; ++v) {
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for (int u=0; u<maskBounds.w; ++u, ++it) {
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ASSERT(it != maskBits.end());
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if (*it) {
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put_pixel(image,
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u + offset.x,
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v + offset.y, color);
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}
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}
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}
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ASSERT(it == maskBits.end());
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}
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} // namespace app
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28
src/app/util/fill_selection.h
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28
src/app/util/fill_selection.h
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@ -0,0 +1,28 @@
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// Aseprite
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// Copyright (C) 2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifndef APP_UTIL_FILL_SELECTION_H_INCLUDED
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#define APP_UTIL_FILL_SELECTION_H_INCLUDED
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#pragma once
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#include "doc/color.h"
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#include "gfx/point.h"
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namespace doc {
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class Image;
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class Mask;
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}
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namespace app {
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void fill_selection(doc::Image* image,
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const gfx::Point& offset,
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const doc::Mask* mask,
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const doc::color_t color);
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} // namespace app
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#endif
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