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Remove fflush() call from Sprite::pickCels()
Probably from an infamous printf() debugging session.
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@ -530,7 +530,6 @@ void Sprite::pickCels(int x, int y, frame_t frame, int opacityThreshold, CelList
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cels.push_back(cel);
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cels.push_back(cel);
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}
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}
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fflush(stdout);
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}
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}
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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