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Add "maintain aspect ratio" in selection transformation (issue #48).
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@ -173,6 +173,10 @@
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<!-- When you rotate the selection, pressing this
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keyboard shortcut you activate angle snap -->
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<key action="AngleSnap" shortcut="Shift" />
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<!-- When you scale the selection, pressing this
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keyboard shortcut you maintain aspect ratio -->
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<key action="MaintainAspectRatio" shortcut="Shift" />
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</spriteeditor>
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</keyboard>
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@ -144,6 +144,14 @@ public:
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return false;
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}
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bool isMaintainAspectRatioKeyPressed() OVERRIDE {
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JAccel accel = get_accel_to_maintain_aspect_ratio();
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if (accel)
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return jaccel_check_from_key(accel);
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else
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return false;
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}
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};
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class MiniEditor : public Editor
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@ -64,9 +64,10 @@
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#define MONITOR_TIMER_MSECS 100
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#define SPRITEDITOR_ACTION_COPYSELECTION "CopySelection"
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#define SPRITEDITOR_ACTION_SNAPTOGRID "SnapToGrid"
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#define SPRITEDITOR_ACTION_ANGLESNAP "AngleSnap"
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#define SPRITEDITOR_ACTION_COPYSELECTION "CopySelection"
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#define SPRITEDITOR_ACTION_SNAPTOGRID "SnapToGrid"
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#define SPRITEDITOR_ACTION_ANGLESNAP "AngleSnap"
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#define SPRITEDITOR_ACTION_MAINTAINASPECTRATIO "MaintainAspectRatio"
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//////////////////////////////////////////////////////////////////////
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@ -959,6 +960,15 @@ JAccel get_accel_to_angle_snap()
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return NULL;
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}
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JAccel get_accel_to_maintain_aspect_ratio()
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{
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Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(SPRITEDITOR_ACTION_MAINTAINASPECTRATIO);
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if (shortcut)
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return shortcut->accel;
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else
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return NULL;
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}
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tools::Tool* get_selected_quicktool(tools::Tool* currentTool)
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{
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if (currentTool && currentTool->getInk(0)->isSelection()) {
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@ -118,6 +118,7 @@ JAccel get_accel_to_change_tool(tools::Tool* tool);
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JAccel get_accel_to_copy_selection();
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JAccel get_accel_to_snap_to_grid();
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JAccel get_accel_to_angle_snap();
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JAccel get_accel_to_maintain_aspect_ratio();
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tools::Tool* get_selected_quicktool(tools::Tool* currentTool);
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@ -47,6 +47,10 @@ public:
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// Returns true if the user wants to activate angle snap, so he can
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// easily specify common angles (45, 90, 135, 180, etc.).
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virtual bool isAngleSnapKeyPressed() = 0;
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// Returns true if the user wants to maintain the aspect ratio when
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// he is scaling the selection.
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virtual bool isMaintainAspectRatioKeyPressed() = 0;
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};
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#endif // WIDGETS_EDITOR_CUSTOMIZATION_DELEGATE_H_INCLUDED
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@ -187,6 +187,7 @@ bool MovingPixelsState::onMouseMove(Editor* editor, Message* msg)
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int x, y;
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editor->screenToEditor(msg->mouse.x, msg->mouse.y, &x, &y);
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// Get the customization for the pixels movement (snap to grid, angle snap, etc.).
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PixelsMovement::MoveModifier moveModifier = PixelsMovement::NormalMovement;
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if (editor->getCustomizationDelegate()->isSnapToGridKeyPressed())
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@ -195,6 +196,9 @@ bool MovingPixelsState::onMouseMove(Editor* editor, Message* msg)
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if (editor->getCustomizationDelegate()->isAngleSnapKeyPressed())
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moveModifier |= PixelsMovement::AngleSnapMovement;
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if (editor->getCustomizationDelegate()->isMaintainAspectRatioKeyPressed())
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moveModifier |= PixelsMovement::MaintainAspectRatioMovement;
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// Drag the image to that position
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gfx::Rect bounds = m_pixelsMovement->moveImage(x, y, moveModifier);
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@ -197,6 +197,17 @@ gfx::Rect PixelsMovement::moveImage(int x, int y, MoveModifier moveModifier)
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case ScaleNWHandle:
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x1 = MIN(x1+dx, x2-1);
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y1 = MIN(y1+dy, y2-1);
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if ((moveModifier & MaintainAspectRatioMovement) == MaintainAspectRatioMovement) {
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if (1000 * (x2-x1) / getInitialImageSize().w >
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1000 * (y2-y1) / getInitialImageSize().h) {
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y1 = y2 - getInitialImageSize().h * (x2-x1) / getInitialImageSize().w;
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}
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else {
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x1 = x2 - getInitialImageSize().w * (y2-y1) / getInitialImageSize().h;
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}
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}
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updateBounds = true;
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break;
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@ -208,6 +219,17 @@ gfx::Rect PixelsMovement::moveImage(int x, int y, MoveModifier moveModifier)
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case ScaleNEHandle:
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x2 = MAX(x2+dx, x1+1);
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y1 = MIN(y1+dy, y2-1);
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if ((moveModifier & MaintainAspectRatioMovement) == MaintainAspectRatioMovement) {
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if (1000 * (x2-x1) / getInitialImageSize().w >
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1000 * (y2-y1) / getInitialImageSize().h) {
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y1 = y2 - getInitialImageSize().h * (x2-x1) / getInitialImageSize().w;
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}
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else {
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x2 = x1 + getInitialImageSize().w * (y2-y1) / getInitialImageSize().h;
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}
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}
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updateBounds = true;
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break;
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@ -224,6 +246,17 @@ gfx::Rect PixelsMovement::moveImage(int x, int y, MoveModifier moveModifier)
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case ScaleSWHandle:
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x1 = MIN(x1+dx, x2-1);
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y2 = MAX(y2+dy, y1+1);
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if ((moveModifier & MaintainAspectRatioMovement) == MaintainAspectRatioMovement) {
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if (1000 * (x2-x1) / getInitialImageSize().w >
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1000 * (y2-y1) / getInitialImageSize().h) {
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y2 = y1 + getInitialImageSize().h * (x2-x1) / getInitialImageSize().w;
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}
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else {
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x1 = x2 - getInitialImageSize().w * (y2-y1) / getInitialImageSize().h;
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}
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}
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updateBounds = true;
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break;
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@ -235,6 +268,17 @@ gfx::Rect PixelsMovement::moveImage(int x, int y, MoveModifier moveModifier)
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case ScaleSEHandle:
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x2 = MAX(x2+dx, x1+1);
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y2 = MAX(y2+dy, y1+1);
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if ((moveModifier & MaintainAspectRatioMovement) == MaintainAspectRatioMovement) {
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if (1000 * (x2-x1) / getInitialImageSize().w >
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1000 * (y2-y1) / getInitialImageSize().h) {
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y2 = y1 + getInitialImageSize().h * (x2-x1) / getInitialImageSize().w;
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}
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else {
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x2 = x1 + getInitialImageSize().w * (y2-y1) / getInitialImageSize().h;
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}
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}
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updateBounds = true;
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break;
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@ -39,7 +39,8 @@ public:
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enum MoveModifier {
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NormalMovement = 1,
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SnapToGridMovement = 2,
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AngleSnapMovement = 4
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AngleSnapMovement = 4,
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MaintainAspectRatioMovement = 8
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};
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// The "moveThis" image specifies the chunk of pixels to be moved.
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