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Fix tags information when empty frames are removed (fix #1244)
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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@ -170,6 +170,7 @@ public:
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void setInTextureBounds(const gfx::Rect& bounds) { m_bounds->setInTextureBounds(bounds); }
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bool isDuplicated() const { return m_isDuplicated; }
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bool isEmpty() const { return m_bounds->trimmedBounds().isEmpty(); }
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SampleBoundsPtr sharedBounds() const { return m_bounds; }
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void setSharedBounds(const SampleBoundsPtr& bounds) {
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@ -235,6 +236,11 @@ public:
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if (sample.isDuplicated())
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continue;
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if (sample.isEmpty()) {
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sample.setInTextureBounds(gfx::Rect(0, 0, 0, 0));
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continue;
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}
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const Sprite* sprite = sample.sprite();
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const Layer* layer = sample.layer();
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gfx::Size size = sample.requiredSize();
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@ -312,7 +318,8 @@ public:
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// TODO Add support for shape paddings
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for (auto& sample : samples) {
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if (sample.isDuplicated())
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if (sample.isDuplicated() ||
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sample.isEmpty())
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continue;
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pr.add(sample.requiredSize());
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@ -530,7 +537,22 @@ void DocumentExporter::captureSamples(Samples& samples)
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if (!algorithm::shrink_bounds(sampleRender, frameBounds, refColor)) {
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// If shrink_bounds() returns false, it's because the whole
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// image is transparent (equal to the mask color).
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continue;
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// Should we ignore this empty frame? (i.e. don't include
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// the frame in the sprite sheet)
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if (m_ignoreEmptyCels) {
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for (FrameTag* tag : sprite->frameTags()) {
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auto& delta = m_tagDelta[tag->id()];
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if (frame < tag->fromFrame()) --delta.first;
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if (frame <= tag->toFrame()) --delta.second;
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}
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continue;
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}
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// Create an empty entry for this completely trimmed frame
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// anyway to get its duration in the list of frames.
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sample.setTrimmedBounds(frameBounds = gfx::Rect(0, 0, 0, 0));
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}
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if (m_trimCels)
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@ -552,6 +574,10 @@ Document* DocumentExporter::createEmptyTexture(const Samples& samples)
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for (Samples::const_iterator
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it = samples.begin(),
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end = samples.end(); it != end; ++it) {
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if (it->isDuplicated() ||
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it->isEmpty())
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continue;
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// We try to render an indexed image. But if we find a sprite with
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// two or more palettes, or two of the sprites have different
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// palettes, we've to use RGB format.
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@ -608,7 +634,8 @@ void DocumentExporter::renderTexture(const Samples& samples, Image* textureImage
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textureImage->clear(0);
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for (const auto& sample : samples) {
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if (sample.isDuplicated())
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if (sample.isDuplicated() ||
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sample.isEmpty())
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continue;
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// Make the sprite compatible with the texture so the render()
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@ -720,9 +747,13 @@ void DocumentExporter::createDataFile(const Samples& samples, std::ostream& os,
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else
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os << ",";
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std::pair<int, int> delta(0, 0);
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if (!m_tagDelta.empty())
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delta = m_tagDelta[tag->id()];
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os << "\n { \"name\": \"" << escape_for_json(tag->name()) << "\","
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<< " \"from\": " << tag->fromFrame() << ","
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<< " \"to\": " << tag->toFrame() << ","
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<< " \"from\": " << (tag->fromFrame()+delta.first) << ","
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<< " \"to\": " << (tag->toFrame()+delta.second) << ","
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<< " \"direction\": \"" << escape_for_json(convert_to_string(tag->aniDir())) << "\" }";
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}
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}
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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@ -11,10 +11,13 @@
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#include "app/sprite_sheet_type.h"
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#include "base/disable_copying.h"
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#include "doc/image_buffer.h"
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#include "doc/object_id.h"
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#include "gfx/fwd.h"
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#include <iosfwd>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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namespace doc {
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@ -126,6 +129,11 @@ namespace app {
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bool m_listFrameTags;
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bool m_listLayers;
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// Displacement for each tag from/to frames in case we export
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// them. It's used in case we trim frames outside tags and they
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// will not be exported at all in the final result.
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std::map<doc::ObjectId, std::pair<int, int> > m_tagDelta;
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DISABLE_COPYING(DocumentExporter);
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};
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