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Fix frame number shown in FrameProperties.
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@ -112,7 +112,7 @@ void FramePropertiesCommand::onExecute(Context* context)
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if (m_target == ALL_FRAMES)
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frame->setText("All");
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else
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frame->setTextf("%d", (int)sprite_frame);
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frame->setTextf("%d", (int)sprite_frame+1);
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frlen->setTextf("%d", sprite->getFrameDuration(sprite->getCurrentFrame()));
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