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Open new sprites in the center of the current sprite.
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TODO.txt
1
TODO.txt
@ -1,7 +1,6 @@
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For next release
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For next release
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----------------
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----------------
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+ After creating or opening a sprite, it should be shown centered in the editor.
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+ Mini-look for sliders in palette editor (add ISliderBackground to draw RGB/HSV sliders
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+ Mini-look for sliders in palette editor (add ISliderBackground to draw RGB/HSV sliders
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with a customized background).
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with a customized background).
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+ Fix palette editor to avoid generating a lot of consecutive Undo actions.
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+ Fix palette editor to avoid generating a lot of consecutive Undo actions.
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@ -425,6 +425,7 @@ SpriteImpl::SpriteImpl(Sprite* sprite, int imgtype, int width, int height, int n
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m_preferred.scroll_x = 0;
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m_preferred.scroll_x = 0;
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m_preferred.scroll_y = 0;
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m_preferred.scroll_y = 0;
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m_preferred.zoom = 0;
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m_preferred.zoom = 0;
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m_preferred.virgin = true;
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// Generate palette
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// Generate palette
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Palette pal(0, ncolors);
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Palette pal(0, ncolors);
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@ -41,6 +41,7 @@ struct PreferredEditorSettings
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int scroll_x;
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int scroll_x;
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int scroll_y;
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int scroll_y;
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int zoom;
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int zoom;
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bool virgin;
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};
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};
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typedef std::vector<Palette*> PalettesList;
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typedef std::vector<Palette*> PalettesList;
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@ -159,6 +159,20 @@ void Editor::editor_set_sprite(Sprite* sprite)
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m_zoom = preferred.zoom;
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m_zoom = preferred.zoom;
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editor_update();
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editor_update();
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if (preferred.virgin) {
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JWidget view = jwidget_get_view(this);
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JRect vp = jview_get_viewport_position(view);
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preferred.virgin = false;
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preferred.scroll_x = -jrect_w(vp)/2 + (sprite->getWidth()/2);
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preferred.scroll_y = -jrect_h(vp)/2 + (sprite->getHeight()/2);
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m_sprite->setPreferredEditorSettings(preferred);
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jrect_free(vp);
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}
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editor_set_scroll(m_offset_x + preferred.scroll_x,
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editor_set_scroll(m_offset_x + preferred.scroll_x,
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m_offset_y + preferred.scroll_y,
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m_offset_y + preferred.scroll_y,
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false);
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false);
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