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Remap transparent color when ColorBar "Remap" button is used (fix #677)
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parent
ec26dd7ee9
commit
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@ -15,6 +15,7 @@
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#include "app/app_menus.h"
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#include "app/app_menus.h"
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#include "app/cmd/remap_colors.h"
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#include "app/cmd/remap_colors.h"
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#include "app/cmd/set_palette.h"
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#include "app/cmd/set_palette.h"
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#include "app/cmd/set_transparent_color.h"
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#include "app/color.h"
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#include "app/color.h"
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#include "app/commands/command.h"
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#include "app/commands/command.h"
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#include "app/commands/commands.h"
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#include "app/commands/commands.h"
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@ -361,8 +362,16 @@ void ColorBar::onRemapButtonClick()
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ContextWriter writer(UIContext::instance(), 500);
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ContextWriter writer(UIContext::instance(), 500);
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Sprite* sprite = writer.sprite();
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Sprite* sprite = writer.sprite();
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if (sprite) {
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if (sprite) {
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ASSERT(sprite->pixelFormat() == IMAGE_INDEXED);
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Transaction transaction(writer.context(), "Remap Colors", ModifyDocument);
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Transaction transaction(writer.context(), "Remap Colors", ModifyDocument);
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transaction.execute(new cmd::RemapColors(sprite, *m_remap));
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transaction.execute(new cmd::RemapColors(sprite, *m_remap));
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color_t oldTransparent = sprite->transparentColor();
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color_t newTransparent = (*m_remap)[oldTransparent];
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if (oldTransparent != newTransparent)
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transaction.execute(new cmd::SetTransparentColor(sprite, newTransparent));
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transaction.commit();
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transaction.commit();
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}
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}
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update_screen_for_document(writer.document());
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update_screen_for_document(writer.document());
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