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https://github.com/aseprite/aseprite.git
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Add "Import Sprite Sheet" command (part of issue #4).
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parent
3cbf3baf75
commit
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@ -176,6 +176,8 @@
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<item command="CloseFile" text="&Close" />
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<item command="CloseAllFiles" text="Close All" />
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<separator />
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<item command="ImportSpriteSheet" text="&Import Sprite Sheet" />
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<separator />
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<item command="Exit" text="E&xit" />
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</menu>
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<menu text="&Edit">
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@ -146,6 +146,7 @@ add_library(aseprite-library
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commands/cmd_goto_frame.cpp
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commands/cmd_goto_layer.cpp
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commands/cmd_grid.cpp
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commands/cmd_import_sprite_sheet.cpp
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commands/cmd_invert_mask.cpp
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commands/cmd_launch.cpp
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commands/cmd_layer_from_background.cpp
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329
src/commands/cmd_import_sprite_sheet.cpp
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329
src/commands/cmd_import_sprite_sheet.cpp
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@ -0,0 +1,329 @@
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/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "base/bind.h"
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#include "commands/command.h"
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#include "commands/commands.h"
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#include "commands/params.h"
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#include "dialogs/filesel.h"
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#include "document_wrappers.h"
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#include "gui/gui.h"
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#include "ini_file.h"
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#include "modules/editors.h"
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#include "modules/gui.h"
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#include "modules/palettes.h"
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#include "raster/cel.h"
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#include "raster/image.h"
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#include "raster/layer.h"
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#include "raster/palette.h"
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#include "raster/sprite.h"
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#include "raster/stock.h"
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#include "undo_transaction.h"
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#include "widgets/drop_down_button.h"
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#include "widgets/editor/editor.h"
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#include "widgets/editor/editor_decorator.h"
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#include "widgets/editor/select_box_state.h"
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#include "widgets/editor/standby_state.h"
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#include <allegro/color.h>
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//////////////////////////////////////////////////////////////////////
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// ImportSpriteSheetFrame
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class ImportSpriteSheetFrame : public Frame,
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public SelectBoxDelegate
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{
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public:
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ImportSpriteSheetFrame(Context* context)
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: Frame(false, "Import Sprite Sheet")
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, m_context(context)
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, m_document(NULL)
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, m_grid(4, false)
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, m_selectFile("Select File")
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, m_x(4, "0")
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, m_y(4, "0")
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, m_width(4, "16")
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, m_height(4, "16")
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, m_import("Import")
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, m_cancel("Cancel")
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, m_editor(NULL)
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, m_fileOpened(false)
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{
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addChild(&m_grid);
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m_grid.addChildInCell(&m_selectFile, 4, 1, 0);
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m_grid.addChildInCell(new Label("X"), 1, 1, 0);
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m_grid.addChildInCell(&m_x, 1, 1, 0);
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m_grid.addChildInCell(new Label("Width"), 1, 1, 0);
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m_grid.addChildInCell(&m_width, 1, 1, 0);
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m_grid.addChildInCell(new Label("Y"), 1, 1, 0);
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m_grid.addChildInCell(&m_y, 1, 1, 0);
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m_grid.addChildInCell(new Label("Height"), 1, 1, 0);
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m_grid.addChildInCell(&m_height, 1, 1, 0);
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m_grid.addChildInCell(&m_import, 4, 1, 0);
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m_grid.addChildInCell(&m_cancel, 4, 1, 0);
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m_selectFile.Click.connect(&ImportSpriteSheetFrame::onSelectFile, this);
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m_selectFile.DropDownClick.connect(&ImportSpriteSheetFrame::onDropDown, this);
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m_import.Click.connect(Bind<void>(&ImportSpriteSheetFrame::onImport, this));
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m_cancel.Click.connect(Bind<void>(&ImportSpriteSheetFrame::onCancel, this));
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}
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~ImportSpriteSheetFrame()
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{
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releaseEditor();
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}
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protected:
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void onSelectFile()
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{
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Document* oldActiveDocument = m_context->getActiveDocument();
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Command* openFile = CommandsModule::instance()->getCommandByName(CommandId::OpenFile);
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Params params;
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params.set("filename", "");
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openFile->loadParams(¶ms);
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openFile->execute(m_context);
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// The user have selected another document.
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if (oldActiveDocument != m_context->getActiveDocument()) {
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selectActiveDocument();
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m_fileOpened = true;
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}
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}
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void onDropDown()
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{
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SharedPtr<Menu> menu(new Menu());
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MenuItem* item = new MenuItem("Use Current Sprite");
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item->Click.connect(&ImportSpriteSheetFrame::onUseCurrentSprite, this);
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if (m_editor || current_editor->getDocument() == NULL)
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item->setEnabled(false);
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menu->addChild(item);
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menu->showPopup(m_selectFile.rc->x1, m_selectFile.rc->y2);
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}
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void onUseCurrentSprite()
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{
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selectActiveDocument();
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m_fileOpened = false;
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}
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void onImport()
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{
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// The user don't select a sheet yet.
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if (!m_document) {
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Alert::show("Import Sprite Sheet<<Select a sprite first.||&Close");
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return;
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}
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// The list of frames imported from the sheet
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std::vector<Image*> animation;
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try {
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Sprite* sprite = m_document->getSprite();
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// As first step, we cut each tile and add them into "animation" list.
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for (int y=m_rect.y; y<sprite->getHeight(); y += m_rect.h) {
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for (int x=m_rect.x; x<sprite->getWidth(); x += m_rect.w) {
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UniquePtr<Image> resultImage(image_new(sprite->getImgType(), m_rect.w, m_rect.h));
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// Clear the image with mask color.
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image_clear(resultImage, 0);
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// Render the portion of sheet.
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sprite->render(resultImage, -x, -y);
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animation.push_back(resultImage);
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resultImage.release();
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}
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}
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if (animation.size() == 0) {
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Alert::show("Import Sprite Sheet"
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"<<The specified rectangle does not create any tile."
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"<<Select a rectangle inside the sprite region."
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"||&OK");
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return;
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}
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// The following steps modify the sprite, so we wrap all
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// operations in a undo-transaction.
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UndoTransaction undoTransaction(m_document, "Import Sprite Sheet", undo::ModifyDocument);
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// Add the layer in the sprite.
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LayerImage* resultLayer = undoTransaction.newLayer();
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// Add all frames+cels to the new layer
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for (size_t i=0; i<animation.size(); ++i) {
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int indexInStock;
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// Add the image into the sprite's stock
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indexInStock = undoTransaction.addImageInStock(animation[i]);
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animation[i] = NULL;
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// Create the cel.
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UniquePtr<Cel> resultCel(new Cel(i, indexInStock));
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// Add the cel in the layer.
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undoTransaction.addCel(resultLayer, resultCel);
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resultCel.release();
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}
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// Copy the list of layers (because we will modify it in the iteration).
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LayerList layers = sprite->getFolder()->get_layers_list();
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// Remove all other layers
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for (LayerIterator it=layers.begin(), end=layers.end(); it!=end; ++it) {
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if (*it != resultLayer)
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undoTransaction.removeLayer(*it);
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}
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// Change the number of frames
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undoTransaction.setNumberOfFrames(animation.size());
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undoTransaction.setCurrentFrame(0);
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// Set the size of the sprite to the tile size.
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undoTransaction.setSpriteSize(m_rect.w, m_rect.h);
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undoTransaction.commit();
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}
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catch (...) {
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for (size_t i=0; i<animation.size(); ++i)
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delete animation[i];
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throw;
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}
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closeWindow(NULL);
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}
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void onCancel()
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{
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closeWindow(NULL);
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}
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virtual void onBroadcastMouseMessage(WidgetsList& targets) OVERRIDE
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{
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Frame::onBroadcastMouseMessage(targets);
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// Add the editor as receptor of mouse events too.
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if (m_editor)
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targets.push_back(View::getView(m_editor));
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}
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// SelectBoxDelegate impleentation
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virtual void onChangeRectangle(const gfx::Rect& rect) OVERRIDE
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{
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m_rect = rect;
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m_x.setTextf("%d", m_rect.x);
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m_y.setTextf("%d", m_rect.y);
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m_width.setTextf("%d", m_rect.w);
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m_height.setTextf("%d", m_rect.h);
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}
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private:
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void selectActiveDocument()
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{
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Document* oldDocument = m_document;
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m_document = m_context->getActiveDocument();
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// If the user already have selected a file, we have to close that
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// file in order to select the new one.
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if (oldDocument && m_fileOpened) {
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m_context->setActiveDocument(oldDocument);
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Command* closeFile = CommandsModule::instance()->getCommandByName(CommandId::CloseFile);
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closeFile->execute(m_context);
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}
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captureEditor();
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}
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void captureEditor()
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{
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releaseEditor();
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if (m_document && !m_editor) {
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m_rect = gfx::Rect(0, 0, 16, 16);
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m_editor = current_editor;
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m_editor->setDefaultState(EditorStatePtr(new SelectBoxState(this, m_rect,
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SelectBoxState::PaintRulers |
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SelectBoxState::PaintGrid)));
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}
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}
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void releaseEditor()
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{
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if (m_editor) {
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m_editor->setDefaultState(EditorStatePtr(new StandbyState));
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m_editor = NULL;
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}
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}
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Context* m_context;
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Document* m_document;
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Grid m_grid;
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DropDownButton m_selectFile;
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Entry m_x, m_y, m_width, m_height;
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Button m_import;
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Button m_cancel;
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Editor* m_editor;
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gfx::Rect m_rect;
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// True if the user has been opened the file (instead of selecting
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// the current document).
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bool m_fileOpened;
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};
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//////////////////////////////////////////////////////////////////////
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// ImportSpriteSheetCommand
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class ImportSpriteSheetCommand : public Command
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{
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public:
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ImportSpriteSheetCommand();
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Command* clone() { return new ImportSpriteSheetCommand(*this); }
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protected:
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virtual void onExecute(Context* context) OVERRIDE;
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};
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ImportSpriteSheetCommand::ImportSpriteSheetCommand()
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: Command("ImportSpriteSheet",
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"Import Sprite Sheet",
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CmdRecordableFlag)
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{
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}
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void ImportSpriteSheetCommand::onExecute(Context* context)
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{
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FramePtr frame(new ImportSpriteSheetFrame(context));
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frame->open_window_fg();
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::createImportSpriteSheetCommand()
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{
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return new ImportSpriteSheetCommand;
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}
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@ -54,6 +54,7 @@ FOR_EACH_COMMAND(GotoNextLayer)
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FOR_EACH_COMMAND(GotoPreviousFrame)
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FOR_EACH_COMMAND(GotoPreviousLayer)
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FOR_EACH_COMMAND(GridSettings)
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FOR_EACH_COMMAND(ImportSpriteSheet)
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FOR_EACH_COMMAND(InvertColor)
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FOR_EACH_COMMAND(InvertMask)
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FOR_EACH_COMMAND(Launch)
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