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[i18n] Make consistent use of periods in tooltips (fix #4215)
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@ -512,15 +512,15 @@ width = Width:
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height = Height:
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borders = Borders:
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left = Left:
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left_tooltip = Columns to be added/removed in the left side.\nUse a negative number to remove columns.
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left_tooltip = Columns to be added/removed in the left side\nUse a negative number to remove columns
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top = Top:
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top_tooltip = Rows to be added/removed in the top side.\nUse a negative number to remove rows
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top_tooltip = Rows to be added/removed in the top side\nUse a negative number to remove rows
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right = Right:
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right_tooltip = Columns to be added/removed in the right side.\nUse a negative number to remove columns.
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right_tooltip = Columns to be added/removed in the right side\nUse a negative number to remove columns
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bottom = Bottom:
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bottom_tooltip = Rows to be added/removed in the bottom side.\nUse a negative number to remove rows.
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bottom_tooltip = Rows to be added/removed in the bottom side\nUse a negative number to remove rows
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trim = &Trim content outside the canvas
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trim_tooltip = Remove pixels from image cels that will\nbe left outside the new canvas size.
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trim_tooltip = Remove pixels from image cels that will\nbe left outside the new canvas size
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[cel_properties]
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title = Cel Properties
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@ -641,7 +641,7 @@ frames = Frames:
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anidir = Animation Direction:
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pixel_ratio = Apply pixel ratio
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for_twitter = Export for Twitter
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for_twitter_tooltip = Adjust the duration of the last frame to 1/4 so\nTwitter reproduces the animation correctly.
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for_twitter_tooltip = Adjust the duration of the last frame to 1/4 so\nTwitter reproduces the animation correctly
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adjust_resize = Adjust resize to {0}%
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export = &Export
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cancel = &Cancel
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@ -660,14 +660,14 @@ layout_tooltip = Arrangement of sprites in the final result
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output = Output
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output_tooltip = Where to store the sprite sheet
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sheet_type = Sheet Type:
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sheet_type_tooltip = Indicates a specific way to layout sprites in the sprite sheet:\n* Horizontal: Each frame side by side.\n* Vertical: Each frame one below the other.\n* By Rows: Create one row for each layer or tag.\n* By Columns: Create one column for each layer or tag.\n* Packed: Try to fit all frames in the best possible way.
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sheet_type_tooltip = Indicates a specific way to layout sprites in the sprite sheet:\n* Horizontal: Each frame side by side\n* Vertical: Each frame one below the other\n* By Rows: Create one row for each layer or tag\n* By Columns: Create one column for each layer or tag\n* Packed: Try to fit all frames in the best possible way
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type_horz = Horizontal Strip
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type_vert = Vertical Strip
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type_rows = By Rows
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type_cols = By Columns
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type_pack = Packed
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constraints = Constraints:
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constraints_tooltip = Special constraints for the sprite sheet.\nE.g. Fixed number of rows/columns or fixed\nnumber of pixels (width/height).
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constraints_tooltip = Special constraints for the sprite sheet\nE.g. Fixed number of rows/columns or fixed\nnumber of pixels (width/height)
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constraint_fixed_none = None
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constraint_fixed_cols = Fixed # of Columns
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constraint_fixed_rows = Fixed # of Rows
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@ -708,9 +708,9 @@ meta_layers = Layers
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meta_tags = Tags
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meta_slices = Slices
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data_filename_format = Item Filename:
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data_filename_format_tooltip = Each frame in the JSON data will contain a filename\n(string that identifies them), this field describes\nhow to build each frame. You can use special marks\nlike {layer}, {frame}, {tag}, {tagframe}, etc.
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data_filename_format_tooltip = Each frame in the JSON data will contain a filename,\na string that identifies them, you can use special marks\nlike {layer}, {frame}, {tag}, {tagframe}, etc.
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data_tagname_format = Item Tagname:
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data_tagname_format_tooltip = Each tag in the JSON data will have a name\nfield, you can customize this name using fields\nlike {filename}, {title}, {path}, {tag}, etc.
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data_tagname_format_tooltip = Each tag in the JSON data will have a name\nfield, you can customize this name using special\nmarks like {filename}, {title}, {path}, {tag}, etc.
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preview = Preview
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open_sprite_sheet = Open Sprite Sheet
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export = &Export
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@ -767,7 +767,7 @@ no = &No
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cancel = &Cancel
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user_data = User Data
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dont_show = Don't show this alert again
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dont_show_tooltip = Check in case that you want to establish\nthe given option as the default option.
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dont_show_tooltip = Check in case that you want to establish\nthe given option as the default option
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reset = Reset
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advanced_options = Advanced Options
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unknown = Unknown
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@ -798,9 +798,9 @@ title = Home
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new_file = New File...
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open_file = Open File...
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recover_files = Recover Files...
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recover_files_tooltip = Recover files from crashed sessions or\nclosed sprite that were not saved in\nprevious sessions.
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recover_files_tooltip = Recover files from crashed sessions or\nclosed sprite that were not saved in\nprevious sessions
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share_crashdb = Share crash data with Aseprite developers
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share_crashdb_tooltip = Check to share crash data with Aseprite developers automatically.\nThis will help to find new bugs and improve the general stability\nof Aseprite for all users.
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share_crashdb_tooltip = Check to share crash data with Aseprite developers automatically,\nthis helps to find new bugs and improve the general stability\nof Aseprite for all users
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recent_files = Recent files:
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recent_folders = Recent folders:
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news = News:
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@ -1199,9 +1199,9 @@ grid_height = Grid Height:
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name = Name:
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default_name = Tileset
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base_index = Base Index:
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base_tooltip = Visible aid to see the first tile with content from the tileset\nas index 1 (by default, one-based index) or other value.\nE.g. you can use 0 here for zero-based indexing.
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base_tooltip = Visible aid to see the first tile with content from the tileset\nas index 1 (by default, one-based index) or other value\nE.g. you can use 0 here for zero-based indexing
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allowed_flips = Allowed Flips:
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allowed_flips_tooltip = Aseprite can reuse tiles matching automatically with their flipped\nversions (in X, Y, or Diagonal axes) in Auto/Stack modes.
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allowed_flips_tooltip = Aseprite can reuse tiles matching automatically with their flipped\nversions (in X, Y, or Diagonal axes) in Auto/Stack modes
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[tileset_selector_window]
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title = Tileset
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@ -1278,11 +1278,11 @@ show_menu_bar = Show Aseprite menu bar
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show_aseprite_file_dialog = Show Aseprite file dialog
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show_home = Show Home tab when Aseprite is started
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expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
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expand_menu_bar_items_on_mouseover_tooltip = Check this option to get\nthis old menus behavior.
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expand_menu_bar_items_on_mouseover_tooltip = Check this option to get\nthis old menus behavior
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color_bar_entries_separator = Draw a separation between each palette entry
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recover_files = Recover Files
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auto_save_recovery_data = Automatically save recovery data every
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auto_save_recovery_data_tooltip = With this option you can recover your documents\nif the program finalizes unexpectedly.
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auto_save_recovery_data_tooltip = With this option you can recover your documents\nif the program finalizes unexpectedly
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10_seconds = 10 Seconds
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30_seconds = 30 Seconds
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1_minute = 1 Minute
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@ -1295,7 +1295,7 @@ auto_save_recovery_data_tooltip = With this option you can recover your document
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4_hours = 4 Hours
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8_hours = 8 Hours
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keep_edited_sprite_data = Keep edited sprite data for
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keep_edited_sprite_data_tooltip = With this option you can re-open edited documents\nafter closing the program for the number of specified\ndays.
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keep_edited_sprite_data_tooltip = With this option you can re-open edited documents\nafter closing the program for the number of specified\ndays
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1_day = 1 Day
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2_days = 2 Days
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3_days = 3 Days
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@ -1305,7 +1305,7 @@ keep_edited_sprite_data_tooltip = With this option you can re-open edited docume
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show_full_path = Show full file name path
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show_full_path_tooltip = Uncheck this option if you would prefer to hide\nfull path on UI (e.g. useful for live streaming)
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keep_closed_sprite_on_memory = Keep closed sprite on memory for
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keep_closed_sprite_on_memory_tooltip = When you close a sprite, it will be kept on memory just in case if you\nhave closed the sprite by mistake, so you can "undo" the close action\nusing "File > Open Recent > Reopen Closed File" menu option.
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keep_closed_sprite_on_memory_tooltip = When you close a sprite, it will be kept on memory just in case if you\nhave closed the sprite by mistake, so you can "undo" the close action\nusing "File > Open Recent > Reopen Closed File" menu option
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default_extension_for = Default extension for:
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save_default_extension = File > Save:
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export_image_default_extension = File > Export (one image):
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@ -1325,11 +1325,11 @@ slide_zoom = Zoom sliding two fingers up or down
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zoom_from_center_with_wheel = Zoom from center with scroll wheel
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zoom_from_center_with_keys = Zoom from center with keys
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show_scrollbars = Show scroll-bars in sprite editor
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show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
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show_scrollbars_tooltip = Show scroll-bars in all sprite editors
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auto_scroll = Auto-scroll on editor edges
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auto_fit = Auto-fit on screen when a sprite is opened
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straight_line_preview = Preview straight line immediately on Pencil tool
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straight_line_preview_tooltip = On Pencil tool you can draw straight lines\nusing Shift + Click, with this option checked\nyou will see the preview immediately when\nthe Shift key is pressed.
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straight_line_preview_tooltip = On Pencil tool you can draw straight lines\nusing Shift + Click, with this option checked\nyou will see the preview immediately when\nthe Shift key is pressed
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discard_brush = Discard custom brush when eyedropper is used
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right_click = Right-click:
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right_click_paint_bgcolor = Paint with background color
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@ -1343,33 +1343,33 @@ editor_selection = Selection
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auto_opaque = Adjust opaque/transparent mode automatically
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auto_opaque_tooltip = Depending on the layer (background/transparent),\nthe pasted selection will be adjusted\nautomatically (opaque/transparent)
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keep_selection_after_clear = Keep selection after "Edit > Delete" command
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keep_selection_after_clear_tooltip = Check this if you want to keep the selection\nafter deleting it.
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keep_selection_after_clear_tooltip = Check this if you want to keep the selection\nafter deleting it
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auto_show_selection_edges = Show selection edges automatically when the selection is modified
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auto_show_selection_edges_tooltip = When checked, the "View > Show > Selection Edges" option will be enabled\neach time we modify the selection. Uncheck this in case that you want\nto keep selection edges hidden when "View > Show > Selection Edges"\noption is disabled, e.g. to avoid visual noise or performance issues.
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auto_show_selection_edges_tooltip = When checked, the "View > Show > Selection Edges" option will be enabled\neach time we modify the selection\n\nUncheck this in case that you want to keep selection edges hidden\nwhen "View > Show > Selection Edges" option is disabled, e.g. to avoid\nvisual noise or performance issues
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move_edges = Allow moving selection edges
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move_edges_tooltip = Check this if you want to be able to drag\nonly the selection edges when the mouse is\nabove them.
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move_edges_tooltip = Check this if you want to be able to drag\nonly the selection edges when the mouse is\nabove them
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modifiers_disable_handles = Disable transformation handles when key modifiers are pressed
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modifiers_disable_handles_tooltip = If you press Shift/Ctrl/Alt keys, the handles\nto transform the selection will be temporarily\ndisabled.
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modifiers_disable_handles_tooltip = If you press Shift/Ctrl/Alt keys, the handles\nto transform the selection will be temporarily\ndisabled
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move_on_add_mode = Move selection on Add mode
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move_on_add_mode_tooltip = On "Add to selection" mode, we can move\nthe selection when the mouse is inside it.
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move_on_add_mode_tooltip = On "Add to selection" mode, we can move\nthe selection when the mouse is inside it
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select_tile_with_double_click = Select a grid tile with double-click
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force_rotsprite = Force RotSprite even for right/straight angles
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multicel_when_layers_or_frames = Transform cels in selected layers or frames on timeline
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multicel_when_layers_or_frames_tooltip = When you transform the selection, all selected cels in the timeline\nwill be transformed. With this option if you select multiple layers or\nframes, the transformation will be applied to all cels of the selected\nlayers/frames. Without this option, multiple cels will be transformed\nonly if you select multiple cels explicitly in the timeline.
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multicel_when_layers_or_frames_tooltip = When you transform the selection, all selected cels in the timeline\nwill be transformed. With this option if you select multiple layers or\nframes, the transformation will be applied to all cels of the selected\nlayers/frames. Without this option, multiple cels will be transformed\nonly if you select multiple cels explicitly in the timeline
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snap_to_grid_selection = Snap To Grid when the option is enabled
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autotimeline = Show timeline automatically
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autotimeline_tooltip = Show the timeline automatically\nwhen a new frame or layer is added.
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autotimeline_tooltip = Show the timeline automatically\nwhen a new frame or layer is added
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rewind_on_stop = Rewind on Stop
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rewind_on_stop_tooltip = The 'Stop' button should rewind the animation\nwhere it was started.
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rewind_on_stop_tooltip = The 'Stop' button should rewind the animation\nwhere it was started
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timeline_selection = Timeline Range Selection
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keep_timeline_selection = Keep selection
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keep_timeline_selection_tooltip = Keep the selected range of layers/frames/cels\nwhen we edit the canvas / the timeline loses\nthe focus.
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keep_timeline_selection_tooltip = Keep the selected range of layers/frames/cels\nwhen we edit the canvas / the timeline loses\nthe focus
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select_on_click = Select on Click
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select_on_click_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button.
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select_on_click_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button
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select_on_click_with_key = Select on Shift + Click
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select_on_click_with_key_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button with the Shift key.
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select_on_click_with_key_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button with the Shift key
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select_on_drag = Select on Drag
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select_on_drag_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button and after we move\nthe mouse to another position.
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select_on_drag_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button and after we move\nthe mouse to another position
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drag_and_drop_from_edges = Drag && drop from edges
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default_first_frame = Default First Frame:
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ui_mouse_cursor = UI Mouse Cursor
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@ -1417,10 +1417,10 @@ default_slice_color = Default Color:
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undo = Undo
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undo_show_tooltip = Show Undo Tooltip
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undo_size_limit = Undo Limit:
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undo_size_limit_tooltip = Limit of memory to be used\nfor undo information per sprite.\nSpecified in megabytes.
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undo_size_limit_tooltip = Limit of memory to be used\nfor undo information per sprite.\nSpecified in megabytes
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undo_mb = MB
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undo_goto_modified = Go to modified frame/layer
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undo_goto_modified_tooltip = When it's enabled each time you undo/redo\nthe current frame & layer will be modified\nto focus the undid/redid change.
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undo_goto_modified_tooltip = When it's enabled each time you undo/redo\nthe current frame & layer will be modified\nto focus the undid/redid change
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undo_allow_nonlinear_history = Allow non-linear history
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open_sequence_alert = Open a sequence of static files as an animation
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open_sequence_alert_ask = Ask
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@ -1479,9 +1479,9 @@ shaders_for_color_selectors = Use shaders for color selectors
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hue_with_sat_value = Apply Saturation/Value to Hue slider on Tint/Shade/Tone selector
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cache_compressed_tilesets = Cache compressed tilesets for faster save (uses more memory)
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one_finger_as_mouse_movement = Interpret one finger as mouse movement
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one_finger_as_mouse_movement_tooltip = Only for Windows 8/10 Pointer API: Interprets one finger as mouse movement\nand two fingers as pan/scroll. Uncheck this to use the old behavior:\nOne finger pans/scrolls.
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one_finger_as_mouse_movement_tooltip = Only for Windows 8/10 Pointer API: Interprets one finger as mouse movement\nand two fingers as pan/scroll. Uncheck this to use the old behavior:\nOne finger pans/scrolls
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load_wintab_driver = Load wintab32 library
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load_wintab_driver_tooltip = Loads wintab32.dll driver to use Wacom-like devices\nwhen Aseprite is started.
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load_wintab_driver_tooltip = Loads wintab32.dll driver to use Wacom-like devices\nwhen Aseprite is started
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wintab_more_info = (More Information)
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flash_selected_layer = Flash layer when it is selected
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non_active_layer_opacity = Opacity for non-active layers:
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@ -1660,7 +1660,7 @@ size = Size:
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frames = Frames:
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advanced = Advanced
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transparent_color = Transparent Color:
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transparent_color_tooltip = Palette entry used as\ntransparent color in each\nlayer (only for indexed images).
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transparent_color_tooltip = Palette entry used as\ntransparent color in each\nlayer (only for indexed images)
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pixel_ratio = Pixel Aspect Ratio:
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square_pixels = Square Pixels (1:1)
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double_wide = Double-wide Pixels (2:1)
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@ -1684,10 +1684,10 @@ title = Sprite Size
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pixels = Pixels:
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width = Width:
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width_px_tooltip = New width for the sprite (in pixels)
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width_perc_tooltip = New width for the sprite\nPercentage of current width.
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width_perc_tooltip = New width for the sprite\nPercentage of current width
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height = Height:
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height_px_tooltip = New height for the sprite (in pixels)
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height_perc_tooltip = New height for the sprite\nPercentage of current height.
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height_perc_tooltip = New height for the sprite\nPercentage of current height
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lock_ratio = Lock Ratio
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percentage = Percentage:
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interpolation = Interpolation:
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@ -1748,7 +1748,7 @@ in_front_toolip = For all kind of layers (background and transparents)
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[tools]
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rectangular_marquee = Rectangular Marquee Tool
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selection_tooltip = * Left Button: replace/add to current selection.\n* Right Button: remove from current selection.
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selection_tooltip = * Left Button: replace/add to current selection\n* Right Button: remove from current selection
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elliptical_marquee = Elliptical Marquee Tool
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lasso_tool = Lasso Tool
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polygonal_lasso = Polygonal Lasso Tool
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@ -1756,7 +1756,7 @@ magic_wand = Magic Wand Tool
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pencil = Pencil Tool
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spray = Spray Tool
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eraser = Eraser Tool
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eraser_tooltip = * Left Button: Erase with the background color in 'Background' layer\n or transparent color in any other layer.\n* Right Button: Replace foreground with background color.
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eraser_tooltip = * Left Button: Erase with the background color in 'Background' layer\n or transparent color in any other layer\n* Right Button: Replace foreground with background color
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eyedropper = Eyedropper Tool
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zoom = Zoom Tool
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hand = Hand Tool
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