[i18n] Make consistent use of periods in tooltips (fix #4215)

This commit is contained in:
David Capello 2023-12-19 13:59:06 -03:00
parent 96ef977311
commit 0bc9676965

View File

@ -512,15 +512,15 @@ width = Width:
height = Height:
borders = Borders:
left = Left:
left_tooltip = Columns to be added/removed in the left side.\nUse a negative number to remove columns.
left_tooltip = Columns to be added/removed in the left side\nUse a negative number to remove columns
top = Top:
top_tooltip = Rows to be added/removed in the top side.\nUse a negative number to remove rows
top_tooltip = Rows to be added/removed in the top side\nUse a negative number to remove rows
right = Right:
right_tooltip = Columns to be added/removed in the right side.\nUse a negative number to remove columns.
right_tooltip = Columns to be added/removed in the right side\nUse a negative number to remove columns
bottom = Bottom:
bottom_tooltip = Rows to be added/removed in the bottom side.\nUse a negative number to remove rows.
bottom_tooltip = Rows to be added/removed in the bottom side\nUse a negative number to remove rows
trim = &Trim content outside the canvas
trim_tooltip = Remove pixels from image cels that will\nbe left outside the new canvas size.
trim_tooltip = Remove pixels from image cels that will\nbe left outside the new canvas size
[cel_properties]
title = Cel Properties
@ -641,7 +641,7 @@ frames = Frames:
anidir = Animation Direction:
pixel_ratio = Apply pixel ratio
for_twitter = Export for Twitter
for_twitter_tooltip = Adjust the duration of the last frame to 1/4 so\nTwitter reproduces the animation correctly.
for_twitter_tooltip = Adjust the duration of the last frame to 1/4 so\nTwitter reproduces the animation correctly
adjust_resize = Adjust resize to {0}%
export = &Export
cancel = &Cancel
@ -660,14 +660,14 @@ layout_tooltip = Arrangement of sprites in the final result
output = Output
output_tooltip = Where to store the sprite sheet
sheet_type = Sheet Type:
sheet_type_tooltip = Indicates a specific way to layout sprites in the sprite sheet:\n* Horizontal: Each frame side by side.\n* Vertical: Each frame one below the other.\n* By Rows: Create one row for each layer or tag.\n* By Columns: Create one column for each layer or tag.\n* Packed: Try to fit all frames in the best possible way.
sheet_type_tooltip = Indicates a specific way to layout sprites in the sprite sheet:\n* Horizontal: Each frame side by side\n* Vertical: Each frame one below the other\n* By Rows: Create one row for each layer or tag\n* By Columns: Create one column for each layer or tag\n* Packed: Try to fit all frames in the best possible way
type_horz = Horizontal Strip
type_vert = Vertical Strip
type_rows = By Rows
type_cols = By Columns
type_pack = Packed
constraints = Constraints:
constraints_tooltip = Special constraints for the sprite sheet.\nE.g. Fixed number of rows/columns or fixed\nnumber of pixels (width/height).
constraints_tooltip = Special constraints for the sprite sheet\nE.g. Fixed number of rows/columns or fixed\nnumber of pixels (width/height)
constraint_fixed_none = None
constraint_fixed_cols = Fixed # of Columns
constraint_fixed_rows = Fixed # of Rows
@ -708,9 +708,9 @@ meta_layers = Layers
meta_tags = Tags
meta_slices = Slices
data_filename_format = Item Filename:
data_filename_format_tooltip = Each frame in the JSON data will contain a filename\n(string that identifies them), this field describes\nhow to build each frame. You can use special marks\nlike {layer}, {frame}, {tag}, {tagframe}, etc.
data_filename_format_tooltip = Each frame in the JSON data will contain a filename,\na string that identifies them, you can use special marks\nlike {layer}, {frame}, {tag}, {tagframe}, etc.
data_tagname_format = Item Tagname:
data_tagname_format_tooltip = Each tag in the JSON data will have a name\nfield, you can customize this name using fields\nlike {filename}, {title}, {path}, {tag}, etc.
data_tagname_format_tooltip = Each tag in the JSON data will have a name\nfield, you can customize this name using special\nmarks like {filename}, {title}, {path}, {tag}, etc.
preview = Preview
open_sprite_sheet = Open Sprite Sheet
export = &Export
@ -767,7 +767,7 @@ no = &No
cancel = &Cancel
user_data = User Data
dont_show = Don't show this alert again
dont_show_tooltip = Check in case that you want to establish\nthe given option as the default option.
dont_show_tooltip = Check in case that you want to establish\nthe given option as the default option
reset = Reset
advanced_options = Advanced Options
unknown = Unknown
@ -798,9 +798,9 @@ title = Home
new_file = New File...
open_file = Open File...
recover_files = Recover Files...
recover_files_tooltip = Recover files from crashed sessions or\nclosed sprite that were not saved in\nprevious sessions.
recover_files_tooltip = Recover files from crashed sessions or\nclosed sprite that were not saved in\nprevious sessions
share_crashdb = Share crash data with Aseprite developers
share_crashdb_tooltip = Check to share crash data with Aseprite developers automatically.\nThis will help to find new bugs and improve the general stability\nof Aseprite for all users.
share_crashdb_tooltip = Check to share crash data with Aseprite developers automatically,\nthis helps to find new bugs and improve the general stability\nof Aseprite for all users
recent_files = Recent files:
recent_folders = Recent folders:
news = News:
@ -1199,9 +1199,9 @@ grid_height = Grid Height:
name = Name:
default_name = Tileset
base_index = Base Index:
base_tooltip = Visible aid to see the first tile with content from the tileset\nas index 1 (by default, one-based index) or other value.\nE.g. you can use 0 here for zero-based indexing.
base_tooltip = Visible aid to see the first tile with content from the tileset\nas index 1 (by default, one-based index) or other value\nE.g. you can use 0 here for zero-based indexing
allowed_flips = Allowed Flips:
allowed_flips_tooltip = Aseprite can reuse tiles matching automatically with their flipped\nversions (in X, Y, or Diagonal axes) in Auto/Stack modes.
allowed_flips_tooltip = Aseprite can reuse tiles matching automatically with their flipped\nversions (in X, Y, or Diagonal axes) in Auto/Stack modes
[tileset_selector_window]
title = Tileset
@ -1278,11 +1278,11 @@ show_menu_bar = Show Aseprite menu bar
show_aseprite_file_dialog = Show Aseprite file dialog
show_home = Show Home tab when Aseprite is started
expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
expand_menu_bar_items_on_mouseover_tooltip = Check this option to get\nthis old menus behavior.
expand_menu_bar_items_on_mouseover_tooltip = Check this option to get\nthis old menus behavior
color_bar_entries_separator = Draw a separation between each palette entry
recover_files = Recover Files
auto_save_recovery_data = Automatically save recovery data every
auto_save_recovery_data_tooltip = With this option you can recover your documents\nif the program finalizes unexpectedly.
auto_save_recovery_data_tooltip = With this option you can recover your documents\nif the program finalizes unexpectedly
10_seconds = 10 Seconds
30_seconds = 30 Seconds
1_minute = 1 Minute
@ -1295,7 +1295,7 @@ auto_save_recovery_data_tooltip = With this option you can recover your document
4_hours = 4 Hours
8_hours = 8 Hours
keep_edited_sprite_data = Keep edited sprite data for
keep_edited_sprite_data_tooltip = With this option you can re-open edited documents\nafter closing the program for the number of specified\ndays.
keep_edited_sprite_data_tooltip = With this option you can re-open edited documents\nafter closing the program for the number of specified\ndays
1_day = 1 Day
2_days = 2 Days
3_days = 3 Days
@ -1305,7 +1305,7 @@ keep_edited_sprite_data_tooltip = With this option you can re-open edited docume
show_full_path = Show full file name path
show_full_path_tooltip = Uncheck this option if you would prefer to hide\nfull path on UI (e.g. useful for live streaming)
keep_closed_sprite_on_memory = Keep closed sprite on memory for
keep_closed_sprite_on_memory_tooltip = When you close a sprite, it will be kept on memory just in case if you\nhave closed the sprite by mistake, so you can "undo" the close action\nusing "File > Open Recent > Reopen Closed File" menu option.
keep_closed_sprite_on_memory_tooltip = When you close a sprite, it will be kept on memory just in case if you\nhave closed the sprite by mistake, so you can "undo" the close action\nusing "File > Open Recent > Reopen Closed File" menu option
default_extension_for = Default extension for:
save_default_extension = File > Save:
export_image_default_extension = File > Export (one image):
@ -1325,11 +1325,11 @@ slide_zoom = Zoom sliding two fingers up or down
zoom_from_center_with_wheel = Zoom from center with scroll wheel
zoom_from_center_with_keys = Zoom from center with keys
show_scrollbars = Show scroll-bars in sprite editor
show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
show_scrollbars_tooltip = Show scroll-bars in all sprite editors
auto_scroll = Auto-scroll on editor edges
auto_fit = Auto-fit on screen when a sprite is opened
straight_line_preview = Preview straight line immediately on Pencil tool
straight_line_preview_tooltip = On Pencil tool you can draw straight lines\nusing Shift + Click, with this option checked\nyou will see the preview immediately when\nthe Shift key is pressed.
straight_line_preview_tooltip = On Pencil tool you can draw straight lines\nusing Shift + Click, with this option checked\nyou will see the preview immediately when\nthe Shift key is pressed
discard_brush = Discard custom brush when eyedropper is used
right_click = Right-click:
right_click_paint_bgcolor = Paint with background color
@ -1343,33 +1343,33 @@ editor_selection = Selection
auto_opaque = Adjust opaque/transparent mode automatically
auto_opaque_tooltip = Depending on the layer (background/transparent),\nthe pasted selection will be adjusted\nautomatically (opaque/transparent)
keep_selection_after_clear = Keep selection after "Edit > Delete" command
keep_selection_after_clear_tooltip = Check this if you want to keep the selection\nafter deleting it.
keep_selection_after_clear_tooltip = Check this if you want to keep the selection\nafter deleting it
auto_show_selection_edges = Show selection edges automatically when the selection is modified
auto_show_selection_edges_tooltip = When checked, the "View > Show > Selection Edges" option will be enabled\neach time we modify the selection. Uncheck this in case that you want\nto keep selection edges hidden when "View > Show > Selection Edges"\noption is disabled, e.g. to avoid visual noise or performance issues.
auto_show_selection_edges_tooltip = When checked, the "View > Show > Selection Edges" option will be enabled\neach time we modify the selection\n\nUncheck this in case that you want to keep selection edges hidden\nwhen "View > Show > Selection Edges" option is disabled, e.g. to avoid\nvisual noise or performance issues
move_edges = Allow moving selection edges
move_edges_tooltip = Check this if you want to be able to drag\nonly the selection edges when the mouse is\nabove them.
move_edges_tooltip = Check this if you want to be able to drag\nonly the selection edges when the mouse is\nabove them
modifiers_disable_handles = Disable transformation handles when key modifiers are pressed
modifiers_disable_handles_tooltip = If you press Shift/Ctrl/Alt keys, the handles\nto transform the selection will be temporarily\ndisabled.
modifiers_disable_handles_tooltip = If you press Shift/Ctrl/Alt keys, the handles\nto transform the selection will be temporarily\ndisabled
move_on_add_mode = Move selection on Add mode
move_on_add_mode_tooltip = On "Add to selection" mode, we can move\nthe selection when the mouse is inside it.
move_on_add_mode_tooltip = On "Add to selection" mode, we can move\nthe selection when the mouse is inside it
select_tile_with_double_click = Select a grid tile with double-click
force_rotsprite = Force RotSprite even for right/straight angles
multicel_when_layers_or_frames = Transform cels in selected layers or frames on timeline
multicel_when_layers_or_frames_tooltip = When you transform the selection, all selected cels in the timeline\nwill be transformed. With this option if you select multiple layers or\nframes, the transformation will be applied to all cels of the selected\nlayers/frames. Without this option, multiple cels will be transformed\nonly if you select multiple cels explicitly in the timeline.
multicel_when_layers_or_frames_tooltip = When you transform the selection, all selected cels in the timeline\nwill be transformed. With this option if you select multiple layers or\nframes, the transformation will be applied to all cels of the selected\nlayers/frames. Without this option, multiple cels will be transformed\nonly if you select multiple cels explicitly in the timeline
snap_to_grid_selection = Snap To Grid when the option is enabled
autotimeline = Show timeline automatically
autotimeline_tooltip = Show the timeline automatically\nwhen a new frame or layer is added.
autotimeline_tooltip = Show the timeline automatically\nwhen a new frame or layer is added
rewind_on_stop = Rewind on Stop
rewind_on_stop_tooltip = The 'Stop' button should rewind the animation\nwhere it was started.
rewind_on_stop_tooltip = The 'Stop' button should rewind the animation\nwhere it was started
timeline_selection = Timeline Range Selection
keep_timeline_selection = Keep selection
keep_timeline_selection_tooltip = Keep the selected range of layers/frames/cels\nwhen we edit the canvas / the timeline loses\nthe focus.
keep_timeline_selection_tooltip = Keep the selected range of layers/frames/cels\nwhen we edit the canvas / the timeline loses\nthe focus
select_on_click = Select on Click
select_on_click_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button.
select_on_click_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button
select_on_click_with_key = Select on Shift + Click
select_on_click_with_key_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button with the Shift key.
select_on_click_with_key_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button with the Shift key
select_on_drag = Select on Drag
select_on_drag_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button and after we move\nthe mouse to another position.
select_on_drag_tooltip = Enable the selected range of layers/frames/cels\nwhen we press the mouse button and after we move\nthe mouse to another position
drag_and_drop_from_edges = Drag && drop from edges
default_first_frame = Default First Frame:
ui_mouse_cursor = UI Mouse Cursor
@ -1417,10 +1417,10 @@ default_slice_color = Default Color:
undo = Undo
undo_show_tooltip = Show Undo Tooltip
undo_size_limit = Undo Limit:
undo_size_limit_tooltip = Limit of memory to be used\nfor undo information per sprite.\nSpecified in megabytes.
undo_size_limit_tooltip = Limit of memory to be used\nfor undo information per sprite.\nSpecified in megabytes
undo_mb = MB
undo_goto_modified = Go to modified frame/layer
undo_goto_modified_tooltip = When it's enabled each time you undo/redo\nthe current frame & layer will be modified\nto focus the undid/redid change.
undo_goto_modified_tooltip = When it's enabled each time you undo/redo\nthe current frame & layer will be modified\nto focus the undid/redid change
undo_allow_nonlinear_history = Allow non-linear history
open_sequence_alert = Open a sequence of static files as an animation
open_sequence_alert_ask = Ask
@ -1479,9 +1479,9 @@ shaders_for_color_selectors = Use shaders for color selectors
hue_with_sat_value = Apply Saturation/Value to Hue slider on Tint/Shade/Tone selector
cache_compressed_tilesets = Cache compressed tilesets for faster save (uses more memory)
one_finger_as_mouse_movement = Interpret one finger as mouse movement
one_finger_as_mouse_movement_tooltip = Only for Windows 8/10 Pointer API: Interprets one finger as mouse movement\nand two fingers as pan/scroll. Uncheck this to use the old behavior:\nOne finger pans/scrolls.
one_finger_as_mouse_movement_tooltip = Only for Windows 8/10 Pointer API: Interprets one finger as mouse movement\nand two fingers as pan/scroll. Uncheck this to use the old behavior:\nOne finger pans/scrolls
load_wintab_driver = Load wintab32 library
load_wintab_driver_tooltip = Loads wintab32.dll driver to use Wacom-like devices\nwhen Aseprite is started.
load_wintab_driver_tooltip = Loads wintab32.dll driver to use Wacom-like devices\nwhen Aseprite is started
wintab_more_info = (More Information)
flash_selected_layer = Flash layer when it is selected
non_active_layer_opacity = Opacity for non-active layers:
@ -1660,7 +1660,7 @@ size = Size:
frames = Frames:
advanced = Advanced
transparent_color = Transparent Color:
transparent_color_tooltip = Palette entry used as\ntransparent color in each\nlayer (only for indexed images).
transparent_color_tooltip = Palette entry used as\ntransparent color in each\nlayer (only for indexed images)
pixel_ratio = Pixel Aspect Ratio:
square_pixels = Square Pixels (1:1)
double_wide = Double-wide Pixels (2:1)
@ -1684,10 +1684,10 @@ title = Sprite Size
pixels = Pixels:
width = Width:
width_px_tooltip = New width for the sprite (in pixels)
width_perc_tooltip = New width for the sprite\nPercentage of current width.
width_perc_tooltip = New width for the sprite\nPercentage of current width
height = Height:
height_px_tooltip = New height for the sprite (in pixels)
height_perc_tooltip = New height for the sprite\nPercentage of current height.
height_perc_tooltip = New height for the sprite\nPercentage of current height
lock_ratio = Lock Ratio
percentage = Percentage:
interpolation = Interpolation:
@ -1748,7 +1748,7 @@ in_front_toolip = For all kind of layers (background and transparents)
[tools]
rectangular_marquee = Rectangular Marquee Tool
selection_tooltip = * Left Button: replace/add to current selection.\n* Right Button: remove from current selection.
selection_tooltip = * Left Button: replace/add to current selection\n* Right Button: remove from current selection
elliptical_marquee = Elliptical Marquee Tool
lasso_tool = Lasso Tool
polygonal_lasso = Polygonal Lasso Tool
@ -1756,7 +1756,7 @@ magic_wand = Magic Wand Tool
pencil = Pencil Tool
spray = Spray Tool
eraser = Eraser Tool
eraser_tooltip = * Left Button: Erase with the background color in 'Background' layer\n or transparent color in any other layer.\n* Right Button: Replace foreground with background color.
eraser_tooltip = * Left Button: Erase with the background color in 'Background' layer\n or transparent color in any other layer\n* Right Button: Replace foreground with background color
eyedropper = Eyedropper Tool
zoom = Zoom Tool
hand = Hand Tool