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Fix "ping-pong reverse" ordering of frames when exporting
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@ -221,8 +221,8 @@ void SaveFileBaseCommand::saveDocumentInBackground(
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m_selFrames = m_selFrames.makePingPong();
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break;
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case AniDir::PING_PONG_REVERSE:
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m_selFrames = m_selFrames.makePingPong();
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m_selFrames = m_selFrames.makeReverse();
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m_selFrames = m_selFrames.makePingPong();
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break;
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}
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}
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