VS2013 is our new compiler for Windows (we don't support VS2012 anymore)

This commit is contained in:
David Capello 2015-04-10 09:37:56 -03:00
parent 32bb9c85dc
commit 07ff2bb99b

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@ -3,7 +3,7 @@
You should be able to compile Aseprite successfully on the following You should be able to compile Aseprite successfully on the following
platforms: platforms:
* Windows + MSVC 2012 + DirectX SDK * Windows + VS2013 + DirectX SDK
* Mac OS X 10.8 Mountain Lion + Xcode 5.1.1 + Mac OS X 10.4 SDK universal * Mac OS X 10.8 Mountain Lion + Xcode 5.1.1 + Mac OS X 10.4 SDK universal
* Linux + gcc with some C++11 support, this port is not compiled * Linux + gcc with some C++11 support, this port is not compiled
regularly so you can expect some errors in the master branch. regularly so you can expect some errors in the master branch.
@ -53,7 +53,6 @@ the repository clone in a directory called `aseprite-source`):
If you have Visual Studio you can generate a solution: If you have Visual Studio you can generate a solution:
C:\...\aseprite-source\build>cmake .. -G "Visual Studio 11 2012"
C:\...\aseprite-source\build>cmake .. -G "Visual Studio 12 2013" C:\...\aseprite-source\build>cmake .. -G "Visual Studio 12 2013"
If you are on Linux: If you are on Linux: