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VS2013 is our new compiler for Windows (we don't support VS2012 anymore)
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@ -3,7 +3,7 @@
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You should be able to compile Aseprite successfully on the following
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You should be able to compile Aseprite successfully on the following
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platforms:
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platforms:
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* Windows + MSVC 2012 + DirectX SDK
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* Windows + VS2013 + DirectX SDK
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* Mac OS X 10.8 Mountain Lion + Xcode 5.1.1 + Mac OS X 10.4 SDK universal
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* Mac OS X 10.8 Mountain Lion + Xcode 5.1.1 + Mac OS X 10.4 SDK universal
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* Linux + gcc with some C++11 support, this port is not compiled
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* Linux + gcc with some C++11 support, this port is not compiled
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regularly so you can expect some errors in the master branch.
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regularly so you can expect some errors in the master branch.
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@ -53,7 +53,6 @@ the repository clone in a directory called `aseprite-source`):
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If you have Visual Studio you can generate a solution:
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If you have Visual Studio you can generate a solution:
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 11 2012"
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 12 2013"
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 12 2013"
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If you are on Linux:
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If you are on Linux:
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