diff --git a/INSTALL.md b/INSTALL.md index 31d402ef2..cc8bf9b3b 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -4,18 +4,18 @@ * [Get the source code](#get-the-source-code) * [Dependencies](#dependencies) * [Windows dependencies](#windows-dependencies) - * [Mac OS X dependencies](#mac-os-x-dependencies) + * [macOS dependencies](#macos-dependencies) * [Linux dependencies](#linux-dependencies) * [Compiling](#compiling) * [Windows details](#windows-details) - * [Mac OS X details](#mac-os-x-details) + * [macOS details](#macos-details) * [Issues with Retina displays](#issues-with-retina-displays) * [Linux details](#linux-details) * [Using shared third party libraries](#using-shared-third-party-libraries) * [Linux issues](#linux-issues) * [Building Skia dependency](#building-skia-dependency) * [Skia on Windows](#skia-on-windows) - * [Skia on Mac OS X](#skia-on-mac-os-x) + * [Skia on macOS](#skia-on-macos) # Platforms @@ -23,7 +23,7 @@ You should be able to compile Aseprite successfully on the following platforms: * Windows 10 + VS2015 Community Edition + Windows 10 SDK -* Mac OS X 10.11.4 El Capitan + Xcode 7.3 + OS X 10.11 SDK + Skia (without GPU) +* macOS 10.12.1 Sierra + Xcode 8.0 + macOS 10.12 SDK + Skia * Linux + gcc 4.8 with some C++11 support # Get the source code @@ -62,7 +62,7 @@ Aseprite can be compiled with two different back-ends: removed in future versions. All new development is being done in the new Skia back-end. -2. Skia back-end (Windows, Mac OS X): You will need a compiled version +2. Skia back-end (Windows, macOS): You will need a compiled version of the Skia library. Please check the details about [how to build Skia](#building-skia-dependency) on your platform. @@ -83,12 +83,12 @@ After that you have to choose the back-end: [Windows details](#windows-details) section to know how to call `cmake` correctly. -## Mac OS X dependencies +## macOS dependencies -On OS X you will need Mac OS X 10.11 SDK and Xcode 7.3 (maybe older -versions might work). +On macOS you will need macOS 10.12 SDK and Xcode 8.0 (older versions +might work). -Also, you must compile [Skia](#skia-on-mac-os-x) before starting with +Also, you must compile [Skia](#skia-on-macos) before starting with the [compilation](#compiling). ## Linux dependencies @@ -121,7 +121,7 @@ The `libxcursor-dev` package is needed to Here `cmake` needs different options depending on your platform. You must check the details for - [Windows](#windows-details), [OS X](#mac-os-x-details), and + [Windows](#windows-details), [macOS](#macos-details), and [Linux](#linux-details). Some `cmake` options can be modified using tools like [`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html) or [`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html). @@ -150,9 +150,9 @@ with the following arguments: In this case, `C:\deps\skia` is the directory where Skia was compiled as described in [Skia on Windows](#skia-on-windows) section. -## Mac OS X details +## macOS details -After [compiling Skia](#skia-on-mac-os-x), you should run `cmake` with +After [compiling Skia](#skia-on-macos), you should run `cmake` with the following parameters and then `ninja`: cd aseprite @@ -161,7 +161,7 @@ the following parameters and then `ninja`: cmake \ -DCMAKE_OSX_ARCHITECTURES=x86_64 \ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.7 \ - -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk \ + -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk \ -DUSE_ALLEG4_BACKEND=OFF \ -DUSE_SKIA_BACKEND=ON \ -DSKIA_DIR=$HOME/deps/skia \ @@ -171,7 +171,7 @@ the following parameters and then `ninja`: ninja aseprite In this case, `$HOME/deps/skia` is the directory where Skia was -compiled as described in [Skia on Mac OS X](#skia-on-mac-os-x) section. +compiled as described in [Skia on macOS](#skia-on-macos) section. ### Issues with Retina displays @@ -220,7 +220,7 @@ known issues solved in # Building Skia dependency When you compile Aseprite with [Skia](https://skia.org) as back-end on -Windows or OS X, you need to compile a specific version of Skia. In +Windows or macOS, you need to compile a specific version of Skia. In the following sections you will find straightforward steps to compile Skia. @@ -260,7 +260,7 @@ lot of packages, please wait and re-run the same command in case it fails.) More information about these steps in the [official Skia documentation](https://skia.org/user/quick/windows). -## Skia on Mac OS X +## Skia on macOS These steps will create a `deps` folder in your home directory with a couple of subdirectories needed to build Skia (you can change the @@ -280,7 +280,7 @@ several minutes to finish: After this you should have all Skia libraries compiled. When you [compile Aseprite](#compiling), remember to add `-DSKIA_DIR=$HOME/deps/skia` parameter to your `cmake` call as -described in the [Mac OS X details](#mac-os-x-details) section. +described in the [macOS details](#macos-details) section. More information about these steps in the [official Skia documentation](https://skia.org/user/quick/macos).