aseprite/scripts/layer.lua

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Lua
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-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
do
local a = Sprite(32, 64)
local l = a.layers[1]
assert(l.opacity == 255)
assert(l.blendMode == BlendMode.NORMAL)
l.name = "My Layer"
l.opacity = 128
l.blendMode = BlendMode.MULTIPLY
assert(l.name == "My Layer")
assert(l.opacity == 128)
assert(l.blendMode == BlendMode.MULTIPLY)
end