mirror of
https://github.com/aseprite/aseprite.git
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86 lines
2.4 KiB
Lua
86 lines
2.4 KiB
Lua
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-- Copyright (C) 2023 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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local spr = Sprite(4, 4, ColorMode.INDEXED)
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spr.gridBounds = Rectangle(0, 0, 2, 2)
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app.command.NewLayer{ tilemap=true }
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local tilemap = spr.layers[2]
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local tileset = tilemap.tileset
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app.useTool{
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tool='pencil',
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color=1,
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layer=tilemap,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(4, 3) }}
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assert(#tileset == 3)
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-- Tileset properties
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tileset.properties.kind = "terrain"
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assert(tileset.properties.kind == "terrain")
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assert(#tileset.properties == 1)
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-- Tiles user data
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local tile1 = tileset:tile(1)
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tile1.color = Color(255, 0, 0)
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assert(tile1.color == Color(255, 0, 0))
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tile1.data = "solid"
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assert(tile1.data == "solid")
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tile1.data = nil
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assert(tile1.data == "")
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tile1.properties.center = Point(2, 2)
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tile1.properties("ext").pivot = Point(5, 5)
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assert(tile1.properties.center == Point(2, 2))
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assert(tile1.properties("ext").pivot == Point(5, 5))
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assert(#tileset.properties == 1) -- Check that tileset properties are not set
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local tile2 = tileset:tile(2)
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tile2.properties.center = Point(3, 2)
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tile2.properties.extra = 32
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assert(tile2.properties.center == Point(3, 2))
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assert(tile2.properties.extra == 32)
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assert(tile1.properties.center == Point(2, 2))
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assert(tile1.properties("ext").pivot == Point(5, 5))
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assert(#tileset.properties == 1) -- Check that tileset properties are not set
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assert(#tile1.properties == 1)
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assert(#tile1.properties("ext") == 1)
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assert(#tile2.properties == 2)
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app.undo()
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assert(#tile2.properties == 1)
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app.undo()
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assert(#tile2.properties == 0)
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app.redo()
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app.redo()
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assert(#tile2.properties == 2)
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-- Undoable Tile.color and Tile.data
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assert(tile2.color == Color())
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tile2.color = Color(0, 0, 255)
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assert(tile2.color == Color(0, 0, 255))
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app.undo()
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assert(tile2.color == Color())
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assert(tile2.data == "")
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tile2.data = "B"
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assert(tile2.data == "B")
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app.undo()
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assert(tile2.data == "")
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-- Set all properties at once
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tile1.properties = { a=1, b=2.1 }
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assert(#tile1.properties == 2)
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assert(tile1.properties.a == 1)
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assert(tile1.properties.b == 2.1)
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assert(#tile1.properties("ext") == 1)
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tile1.properties("ext", { x=2, y=3 })
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assert(#tile1.properties("ext") == 2)
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assert(tile1.properties("ext").x == 2)
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assert(tile1.properties("ext").y == 3)
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end
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