aseprite/scripts/merge_down_bugs.lua

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-- Copyright (C) 2019 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
local red = Color{ r=255, g=0, b=0 }
local blue = Color{ r=0, g=0, b=255 }
-- Reproduces the bug reported in https://community.aseprite.org/t/2894
do
local s = Sprite(32, 32)
local a = s.layers[1]
app.useTool{ color=red, layer=a, points={ Point(2, 2) }}
local b = s:newLayer()
app.useTool{ color=blue, layer=b, points={ Point(1, 1) }}
a.isContinuous = true
b.isContinuous = true
app.command.NewFrame()
app.activeLayer = b
app.command.MergeDownLayer()
assert(#s.cels == 2)
assert(s.cels[1].image:isEqual(s.cels[2].image))
end