2018-12-06 16:01:16 +00:00
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-- Copyright (C) 2018 Igara Studio S.A.
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2018-09-11 21:46:35 +00:00
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-- Copyright (C) 2018 David Capello
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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local a = Sprite(32, 32)
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assert(#a.frames == 1)
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assert(a.frames[1].frameNumber == 1)
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assert(a.frames[1].duration == 0.1)
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2018-12-06 16:01:16 +00:00
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a.frames[1].duration = 0.2
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assert(a.frames[1].duration == 0.2)
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assert(a.layers[1]:cel(1) ~= nil)
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2018-09-11 21:46:35 +00:00
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2018-12-06 16:01:16 +00:00
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-- Sprite:newEmptyFrame()
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local fr0 = a:newEmptyFrame()
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assert(fr0.frameNumber == 2) -- returned the second frame
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2018-09-11 21:46:35 +00:00
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assert(#a.frames == 2)
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assert(a.frames[1].frameNumber == 1)
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assert(a.frames[2].frameNumber == 2)
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2018-12-06 16:01:16 +00:00
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assert(a.frames[1].duration == 0.2)
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assert(a.frames[2].duration == 0.2) -- the duration is copied
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assert(a.layers[1]:cel(1) ~= nil)
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assert(a.layers[1]:cel(fr0) == nil) -- no cel
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assert(fr0 == a.frames[2])
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a:deleteFrame(fr0)
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assert(#a.frames == 1)
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2018-09-11 21:46:35 +00:00
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2018-12-06 16:01:16 +00:00
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-- Sprite:newFrame() without arguments
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local fr = a:newFrame()
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assert(fr.frameNumber == 2) -- returned the second frame
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assert(#a.frames == 2)
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assert(a.frames[1].frameNumber == 1)
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assert(a.frames[2].frameNumber == 2)
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assert(a.frames[1].duration == 0.2)
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2018-09-11 21:46:35 +00:00
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assert(a.frames[2].duration == 0.2)
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2018-12-06 16:01:16 +00:00
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assert(fr == a.frames[2])
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fr.duration = 0.3
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assert(a.frames[1].duration == 0.2)
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assert(a.frames[2].duration == 0.3)
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2018-09-11 21:46:35 +00:00
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2018-09-12 21:45:23 +00:00
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local i = 1
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for k,v in ipairs(a.frames) do
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assert(i == k)
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assert(v == a.frames[k])
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i = i+1
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end
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2018-09-11 21:46:35 +00:00
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a:deleteFrame(1)
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2018-12-06 16:01:16 +00:00
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assert(#a.frames == 1)
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assert(a.frames[1].duration == 0.3)
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-- TODO This is a big issue, if we add/delete frames, we don't
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-- update frame objects, they are still pointing to the same frame
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-- number, which could lead to confusion.
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assert(fr.frameNumber == 2)
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fr.duration = 1 -- This is a do nothing operation
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-- Sprite:newEmptyFrame(n)
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local fr2 = a:newEmptyFrame(1)
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assert(#a.frames == 2)
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assert(fr2.frameNumber == 1) -- returned the first frame
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print(a.frames[1].duration)
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assert(a.frames[1].duration == 0.3) -- the duration is copied from the frame
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assert(a.frames[2].duration == 0.3)
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assert(fr2 == a.frames[1])
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assert(a.layers[1]:cel(1) == nil)
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assert(a.layers[1]:cel(2) ~= nil)
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-- Sprite:newFrame(n)
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local fr3 = a:newFrame(2)
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assert(#a.frames == 3)
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assert(fr3.frameNumber == 2) -- returned the second frame
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assert(a.frames[1].duration == 0.3)
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assert(a.frames[2].duration == 0.3) -- copied duration from old frame 2
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assert(a.frames[3].duration == 0.3)
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local cel1 = a.layers[1]:cel(1)
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local cel2 = a.layers[1]:cel(2)
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local cel3 = a.layers[1]:cel(3)
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assert(cel1 == nil)
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assert(cel2 ~= nil)
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assert(cel3 ~= nil)
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print(cel2.image.spec.colorMode)
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print(cel2.image.spec.width)
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print(cel2.image.spec.height)
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print(cel3.image.spec.colorMode)
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print(cel3.image.spec.width)
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print(cel3.image.spec.height)
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assert(cel2.image.spec == cel3.image.spec)
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assert(fr3.previous == a.frames[1])
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assert(fr3 == a.frames[2])
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assert(fr3.next == a.frames[3])
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2018-09-11 21:46:35 +00:00
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end
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