2019-03-15 20:04:19 +00:00
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-- Copyright (C) 2019 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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2019-04-19 01:34:27 +00:00
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dofile('./test_utils.lua')
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2019-03-23 12:19:34 +00:00
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----------------------------------------------------------------------
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-- activeTool
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----------------------------------------------------------------------
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local pencil = app.activeTool -- pencil is the default tool
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assert(pencil ~= nil)
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assert(pencil.id == 'pencil')
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app.activeTool = 'line'
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assert(app.activeTool.id == 'line')
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app.activeTool = pencil
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assert(app.activeTool.id == 'pencil')
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2019-04-19 01:34:27 +00:00
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-- default brush is a circle of 1x1 when there is no UI
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assert(app.activeBrush.type == BrushType.CIRCLE)
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assert(app.activeBrush.size == 1)
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assert(app.activeBrush.angle == 0)
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2019-03-23 12:19:34 +00:00
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----------------------------------------------------------------------
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-- create sprite for testing
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----------------------------------------------------------------------
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2019-03-15 20:04:19 +00:00
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local spr = Sprite(4, 4)
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local cel = spr.cels[1]
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assert(cel.bounds == Rectangle(0, 0, 4, 4))
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2019-03-19 01:33:53 +00:00
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----------------------------------------------------------------------
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-- pencil and eraser
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----------------------------------------------------------------------
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-15 20:04:19 +00:00
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tool='pencil',
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color=Color{ r=0, g=0, b=0 },
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points={ Point(2, 2),
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Point(3, 2) }}
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assert(cel.bounds == Rectangle(2, 2, 2, 1))
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-15 20:04:19 +00:00
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tool='eraser',
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points={ Point(2, 2) }}
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assert(cel.bounds == Rectangle(3, 2, 1, 1))
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2019-03-19 01:33:53 +00:00
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-19 01:33:53 +00:00
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tool='eraser',
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points={ Point(3, 2) }}
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-- This must fail because cel is pointing to an invalid cel now.
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-- TODO: In a future this could change if this issue:
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-- https://github.com/aseprite/aseprite/issues/1833
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-- is implemented.
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assert(not pcall(function() print(cel.bounds) end))
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----------------------------------------------------------------------
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-- line
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----------------------------------------------------------------------
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local red = Color{ r=255, g=0, b=0 }
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-19 01:33:53 +00:00
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tool='line',
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color=red,
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points={ Point(0, 0), Point(3, 3) }}
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local cel = spr.cels[1]
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assert(cel.bounds == Rectangle(0, 0, 4, 4))
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do
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2019-03-23 19:35:36 +00:00
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local r = red.rgbaPixel
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2019-03-19 01:33:53 +00:00
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local expected = { r, 0, 0, 0,
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0, r, 0, 0,
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0, 0, r, 0,
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0, 0, 0, r }
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assert(cel.image.width == 4)
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assert(cel.image.height == 4)
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for v=0,3 do
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for u=0,3 do
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assert(cel.image:getPixel(u, v) == expected[1+v*4+u])
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end
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end
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end
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----------------------------------------------------------------------
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-- paint_bucket
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----------------------------------------------------------------------
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-19 01:33:53 +00:00
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tool='paint_bucket',
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color=red,
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points={ Point(3, 0) }}
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local cel = spr.cels[1]
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do
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2019-03-23 19:35:36 +00:00
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local r = red.rgbaPixel
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2019-03-19 01:33:53 +00:00
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local expected = { r, r, r, r,
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0, r, r, r,
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0, 0, r, r,
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0, 0, 0, r }
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assert(cel.image.width == 4)
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assert(cel.image.height == 4)
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for v=0,3 do
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for u=0,3 do
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assert(cel.image:getPixel(u, v) == expected[1+v*4+u])
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end
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end
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end
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----------------------------------------------------------------------
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-- rectangle
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----------------------------------------------------------------------
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local blue = Color{ r=0, g=0, b=255 }
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-19 01:33:53 +00:00
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tool='rectangle',
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color=blue,
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points={ Point(0, 0), Point(3, 3) }}
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local cel = spr.cels[1]
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do
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2019-03-23 19:35:36 +00:00
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local r = red.rgbaPixel
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local b = blue.rgbaPixel
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2019-03-19 01:33:53 +00:00
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local expected = { b, b, b, b,
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b, r, r, b,
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b, 0, r, b,
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b, b, b, b }
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assert(cel.image.width == 4)
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assert(cel.image.height == 4)
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for v=0,3 do
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for u=0,3 do
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assert(cel.image:getPixel(u, v) == expected[1+v*4+u])
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end
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end
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end
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----------------------------------------------------------------------
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-- ellipse
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----------------------------------------------------------------------
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local yellow = Color{ r=255, g=255, b=0 }
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2019-03-23 16:53:44 +00:00
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app.useTool{
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2019-03-19 01:33:53 +00:00
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tool='ellipse',
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color=yellow,
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points={ Point(0, 0), Point(3, 3) }}
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local cel = spr.cels[1]
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do
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2019-03-23 19:35:36 +00:00
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local r = red.rgbaPixel
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local b = blue.rgbaPixel
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local y = yellow.rgbaPixel
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2019-03-19 01:33:53 +00:00
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local expected = { b, y, y, b,
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y, r, r, y,
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y, 0, r, y,
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b, y, y, b }
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assert(cel.image.width == 4)
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assert(cel.image.height == 4)
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for v=0,3 do
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for u=0,3 do
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assert(cel.image:getPixel(u, v) == expected[1+v*4+u])
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end
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end
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end
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2019-03-23 19:35:56 +00:00
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----------------------------------------------------------------------
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-- draw in several cels
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----------------------------------------------------------------------
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do
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local spr2 = Sprite(4, 4)
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spr2:newFrame()
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local bgLay = spr2.layers[1]
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local fgLay = spr2:newLayer()
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local bgCel1 = spr2:newCel(fgLay, 1, Image(spr2.spec))
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local fgCel1 = spr2:newCel(bgLay, 1, Image(spr2.spec))
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local bgCel2 = spr2:newCel(fgLay, 2, Image(spr2.spec))
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local fgCel2 = spr2:newCel(bgLay, 2, Image(spr2.spec))
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assert(fgCel1.bounds == Rectangle(0, 0, 4, 4))
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assert(bgCel1.bounds == Rectangle(0, 0, 4, 4))
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assert(fgCel2.bounds == Rectangle(0, 0, 4, 4))
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assert(bgCel2.bounds == Rectangle(0, 0, 4, 4))
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-- After each useTool(), the cels will be shrunken to the minimum
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-- required size.
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app.activeTool = 'pencil'
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app.useTool{ color=red, cel=bgCel1, points={ Point(0, 0) }}
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2019-04-13 19:30:58 +00:00
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app.useTool{ color=red, layer=bgCel2.layer, frame=bgCel2.frame, points={ Point(1, 0) }}
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-- After using the tool in bgCel2, the activeFrame is the frame
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-- number 2.
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assert(bgCel2.frame == app.activeFrame)
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assert(bgCel2.frame == fgCel2.frame)
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app.activeFrame = fgCel1.frame
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app.useTool{ color=yellow, layer=fgCel1.layer, points={ Point(1, 1) }}
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2019-03-23 19:35:56 +00:00
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app.useTool{ color=yellow, cel=fgCel2, points={ Point(2, 1) }}
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assert(bgCel1.bounds == Rectangle(0, 0, 1, 1))
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assert(bgCel2.bounds == Rectangle(1, 0, 1, 1))
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assert(fgCel1.bounds == Rectangle(1, 1, 1, 1))
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assert(fgCel2.bounds == Rectangle(2, 1, 1, 1))
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assert(bgCel1.image:getPixel(0, 0) == red.rgbaPixel)
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assert(bgCel2.image:getPixel(0, 0) == red.rgbaPixel)
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assert(fgCel1.image:getPixel(0, 0) == yellow.rgbaPixel)
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assert(fgCel2.image:getPixel(0, 0) == yellow.rgbaPixel)
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end
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2019-04-19 01:34:27 +00:00
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----------------------------------------------------------------------
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-- draw with brushes
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----------------------------------------------------------------------
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do
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local expectedImages = {
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{ 0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0 },
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{ 0, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0 },
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{ 0, 0, 0, 0,
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0, 2, 2, 0,
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0, 2, 2, 0,
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0, 0, 0, 0 },
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{ 3, 3, 3, 0,
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3, 3, 3, 3,
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3, 3, 3, 3,
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0, 3, 3, 3 }
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}
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local s = Sprite(4, 4, ColorMode.INDEXED)
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assert(s == app.activeSprite)
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assert(s.cels[1] == app.activeCel)
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function expect_cel_is_image(imageIndex)
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local a = Image(s.spec)
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a:drawSprite(s, 1, Point(0, 0))
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local b = expectedImages[imageIndex]
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expect_img(a, b)
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end
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expect_cel_is_image(1)
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app.useTool{ tool='pencil', color=1, points={ Point(1, 1) } }
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assert(#s.cels == 1)
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expect_cel_is_image(2)
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app.undo()
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expect_cel_is_image(1)
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app.useTool{ tool='pencil',
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brush=Brush{ size=2, type=BrushType.SQUARE },
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color=2, points={ Point(2, 2) } }
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expect_cel_is_image(3)
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app.undo()
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expect_cel_is_image(1)
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app.useTool{ tool='pencil',
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brush=Brush{ size=2, type=BrushType.SQUARE, center=Point(0, 0) },
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color=2, points={ Point(1, 1) } }
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expect_cel_is_image(3)
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app.undo()
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expect_cel_is_image(1)
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app.useTool{ tool='line',
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brush={ size=3, type=BrushType.SQUARE },
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color=3, points={ Point(1, 1), Point(2, 2) } }
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expect_cel_is_image(4)
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app.undo()
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end
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