aseprite/cmake/FindDSound.cmake

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# - Find DirectSound
# Find the DirectSound includes and libraries
#
# DSOUND_INCLUDE_DIR - where to find dsound.h
# DSOUND_LIBRARIES - List of libraries when using dsound.
# DSOUND_FOUND - True if dsound found.
if(DSOUND_INCLUDE_DIR)
# Already in cache, be silent
set(DSOUND_FIND_QUIETLY TRUE)
endif(DSOUND_INCLUDE_DIR)
# Makes my life easier.
if(MSVC)
set(HINT_INCLUDE "C:/Program Files/Microsoft DirectX SDK (August 2008)/Include")
set(HINT_LIB "C:/Program Files/Microsoft DirectX SDK (August 2008)/Lib")
endif(MSVC)
find_path(DSOUND_INCLUDE_DIR dsound.h
PATHS ${HINT_INCLUDE})
find_library(DSOUND_LIBRARY NAMES dsound
PATHS ${HINT_LIB}
PATH_SUFFIXES x86 x64
)
# Handle the QUIETLY and REQUIRED arguments and set DSOUND_FOUND to TRUE if
# all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DSOUND DEFAULT_MSG
DSOUND_INCLUDE_DIR DSOUND_LIBRARY)
if(DSOUND_FOUND)
set(DSOUND_LIBRARIES ${DSOUND_LIBRARY})
else(DSOUND_FOUND)
set(DSOUND_LIBRARIES)
endif(DSOUND_FOUND)
mark_as_advanced(DSOUND_INCLUDE_DIR DSOUND_LIBRARY)