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40 lines
1.1 KiB
CMake
40 lines
1.1 KiB
CMake
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# - Find DirectSound
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# Find the DirectSound includes and libraries
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#
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# DSOUND_INCLUDE_DIR - where to find dsound.h
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# DSOUND_LIBRARIES - List of libraries when using dsound.
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# DSOUND_FOUND - True if dsound found.
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if(DSOUND_INCLUDE_DIR)
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# Already in cache, be silent
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set(DSOUND_FIND_QUIETLY TRUE)
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endif(DSOUND_INCLUDE_DIR)
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# Makes my life easier.
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if(MSVC)
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set(HINT_INCLUDE "C:/Program Files/Microsoft DirectX SDK (August 2008)/Include")
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set(HINT_LIB "C:/Program Files/Microsoft DirectX SDK (August 2008)/Lib")
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endif(MSVC)
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find_path(DSOUND_INCLUDE_DIR dsound.h
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PATHS ${HINT_INCLUDE})
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find_library(DSOUND_LIBRARY NAMES dsound
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PATHS ${HINT_LIB}
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PATH_SUFFIXES x86 x64
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)
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# Handle the QUIETLY and REQUIRED arguments and set DSOUND_FOUND to TRUE if
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# all listed variables are TRUE.
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DSOUND DEFAULT_MSG
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DSOUND_INCLUDE_DIR DSOUND_LIBRARY)
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if(DSOUND_FOUND)
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set(DSOUND_LIBRARIES ${DSOUND_LIBRARY})
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else(DSOUND_FOUND)
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set(DSOUND_LIBRARIES)
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endif(DSOUND_FOUND)
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mark_as_advanced(DSOUND_INCLUDE_DIR DSOUND_LIBRARY)
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