aseprite/data/widgets/options.xml

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<!-- ASEPRITE -->
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<!-- Copyright (C) 2001-2012 by David Capello -->
<gui>
<window text="Options" id="options">
<box vertical="true">
<box horizontal="true">
<box vertical="true">
<!-- Editor -->
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<separator text="Editor:" horizontal="true" />
<check text="Smooth auto-scroll" id="smooth" />
<check text="2 Click Movement" id="move_click2" disabled="true" />
<check text="2 Click Drawing" id="draw_click2" disabled="true" />
<grid columns="2">
<label text="Cursor:" />
<box id="cursor_color_box" /><!-- custom widget -->
<label text="Grid Color:" />
<box id="grid_color_box" /><!-- custom widget -->
<label text="Pixel Grid:" />
<box id="pixel_grid_color_box" /><!-- custom widget -->
</grid>
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<!-- Undo -->
<separator text="Undo:" horizontal="true" />
<box horizontal="true">
<label text="Undo Limit:" />
<entry id="undo_size_limit" maxsize="4" tooltip="Limit of memory to be used&#10;for undo information per sprite.&#10;Specified in megabytes." />
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<label text="MB" />
</box>
<box horizontal="true">
<check id="undo_goto_modified" text="Go to modified frame/layer" tooltip="When it's enabled each time you undo/redo&#10;the current frame &amp; layer will be modified&#10;to focus the undid/redid change." />
</box>
</box>
<separator vertical="true" />
<box vertical="true">
<!-- Checked Background -->
<separator text="Checked Background:" horizontal="true" />
<box horizontal="true">
<label text="Size:" />
<combobox id="checked_bg_size" expansive="true" />
</box>
<check text="Apply Zoom" id="checked_bg_zoom" />
<grid columns="2">
<label text="Color 1" />
<box horizontal="true" id="checked_bg_color1_box" />
<label text="Color 2" />
<box horizontal="true" id="checked_bg_color2_box" />
</grid>
<button id="checked_bg_reset" text="Reset" />
</box>
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</box>
<separator horizontal="true" />
<box horizontal="true">
<box horizontal="true" expansive="true" />
<box horizontal="true" homogeneous="true">
<button text="&amp;OK" closewindow="true" id="button_ok" magnet="true" width="60" />
<button text="&amp;Cancel" closewindow="true" />
</box>
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</box>
</box>
</window>
</gui>