aseprite/data/scripts/savespr.lua

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2007-09-18 23:57:02 +00:00
-- ase -- allegro-sprite-editor: the ultimate sprites factory
-- Copyright (C) 2001-2005 by David A. Capello
function GUI_SaveSprite()
if not current_sprite then
return
end
local filename = current_sprite.filename
local ret
while true do
filename = ji_file_select(_("Save Sprite"), filename,
get_writeable_extensions())
if not filename then
return
end
-- does the file exist?
if file_exists(filename) then
-- ask if the user wants overwrite the file?
ret = jalert(_("Warning")..
"<<".._("File exists, overwrite it?")..
"<<"..get_filename(filename)..
"||".._("&Yes||&No||&Cancel"))
else
break
end
-- "yes": we must continue with the operation...
if ret == 1 then
break
-- "cancel" or <esc> per example: we back doing nothing
elseif ret != 2 then
return
end
-- "no": we must back to select other file-name */
end
sprite_set_filename(current_sprite, filename)
rebuild_sprite_list()
if sprite_save(current_sprite) == 0 then
recent_file(filename)
sprite_was_saved(current_sprite)
else
unrecent_file(filename)
print(_("Error saving sprite file: ")..current_sprite.filename)
end
end