aseprite/src/ui/theme.cpp

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// Aseprite UI Library
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// Copyright (C) 2001-2013 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
#endif
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#include "gfx/point.h"
#include "gfx/size.h"
#include "she/font.h"
#include "she/system.h"
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#include "ui/draw.h"
#include "ui/intern.h"
#include "ui/manager.h"
#include "ui/system.h"
#include "ui/theme.h"
#include "ui/view.h"
#include "ui/widget.h"
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namespace ui {
static Theme* current_theme = NULL;
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Theme::Theme()
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{
this->name = "Theme";
this->default_font = she::instance()->defaultFont();
this->scrollbar_size = 0;
this->guiscale = 1;
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}
Theme::~Theme()
{
if (default_font)
default_font->dispose();
if (current_theme == this)
CurrentTheme::set(NULL);
}
void Theme::regenerate()
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{
CursorType type = jmouse_get_cursor();
jmouse_set_cursor(kNoCursor);
onRegenerate();
jmouse_set_cursor(type);
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}
//////////////////////////////////////////////////////////////////////
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void CurrentTheme::set(Theme* theme)
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{
current_theme = theme;
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if (current_theme) {
current_theme->regenerate();
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Manager* manager = Manager::getDefault();
if (manager && !manager->getTheme())
manager->setTheme(theme);
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}
}
Theme* CurrentTheme::get()
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{
return current_theme;
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}
void drawTextBox(Graphics* g, Widget* widget,
int* w, int* h, gfx::Color bg, gfx::Color fg)
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{
View* view = View::getView(widget);
char* text = const_cast<char*>(widget->getText().c_str());
char* beg, *end;
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int x1, y1, x2, y2;
int x, y, chr, len;
gfx::Point scroll;
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int viewport_w, viewport_h;
int textheight = widget->getTextHeight();
she::Font* font = widget->getFont();
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char *beg_end, *old_end;
int width;
if (view) {
gfx::Rect vp = view->getViewportBounds()
.offset(-view->getViewport()->getBounds().getOrigin());
x1 = vp.x;
y1 = vp.y;
viewport_w = vp.w;
viewport_h = vp.h;
scroll = view->getViewScroll();
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}
else {
x1 = widget->getClientBounds().x + widget->border_width.l;
y1 = widget->getClientBounds().y + widget->border_width.t;
viewport_w = widget->getClientBounds().w - widget->border_width.l - widget->border_width.r;
viewport_h = widget->getClientBounds().h - widget->border_width.t - widget->border_width.b;
scroll.x = scroll.y = 0;
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}
x2 = x1 + viewport_w;
y2 = y1 + viewport_h;
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chr = 0;
// Without word-wrap
if (!(widget->getAlign() & JI_WORDWRAP)) {
width = widget->getClientBounds().w;
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}
// With word-wrap
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else {
if (w) {
width = *w;
*w = 0;
}
else {
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/* TODO modificable option? I don't think so, this is very internal stuff */
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#if 0
/* shows more information in x-scroll 0 */
width = viewport_w;
#else
/* make good use of the complete text-box */
if (view) {
gfx::Size maxSize = view->getScrollableSize();
width = MAX(viewport_w, maxSize.w);
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}
else {
width = viewport_w;
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}
#endif
}
}
// Draw line-by-line
y = y1 - scroll.y;
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for (beg=end=text; end; ) {
x = x1 - scroll.x;
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// Without word-wrap
if (!(widget->getAlign() & JI_WORDWRAP)) {
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end = strchr(beg, '\n');
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if (end) {
chr = *end;
*end = 0;
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}
}
// With word-wrap
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else {
old_end = NULL;
for (beg_end=beg;;) {
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end = strpbrk(beg_end, " \n");
if (end) {
chr = *end;
*end = 0;
}
// To here we can print
if ((old_end) && (x+font->textLength(beg) > x1-scroll.x+width)) {
if (end)
*end = chr;
end = old_end;
chr = *end;
*end = 0;
break;
}
// We can print one word more
else if (end) {
// Force break
if (chr == '\n')
break;
*end = chr;
beg_end = end+1;
}
// We are in the end of text
else
break;
old_end = end;
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}
}
len = font->textLength(beg);
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// Render the text
if (g) {
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int xout;
if (widget->getAlign() & JI_CENTER)
xout = x + width/2 - len/2;
else if (widget->getAlign() & JI_RIGHT)
xout = x + width - len;
else // Left align
xout = x;
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g->drawUIString(beg, fg, bg, gfx::Point(xout, y));
g->fillAreaBetweenRects(bg,
gfx::Rect(x1, y, x2 - x1, textheight),
gfx::Rect(xout, y, len, textheight));
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}
if (w)
*w = MAX(*w, len);
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y += textheight;
if (end) {
*end = chr;
beg = end+1;
}
}
if (h)
*h = (y - y1 + scroll.y);
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if (w) *w += widget->border_width.l + widget->border_width.r;
if (h) *h += widget->border_width.t + widget->border_width.b;
// Fill bottom area
if (g && y < y2)
g->fillRect(bg, gfx::Rect(x1, y, x2 - x1, y2 - y));
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}
} // namespace ui