aseprite/src/ui/paint.cpp

54 lines
1.4 KiB
C++
Raw Normal View History

// Aseprite UI Library
// Copyright (C) 2022 Igara Studio S.A.
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/paint.h"
#include "base/exception.h"
#if LAF_SKIA
#include "include/core/SkBitmap.h"
#endif
namespace ui {
void set_checkered_paint_mode(Paint& paint,
const int param,
const gfx::Color a,
const gfx::Color b)
{
#if LAF_SKIA
SkPaint& skPaint = paint.skPaint();
skPaint.setBlendMode(SkBlendMode::kSrcOver);
SkBitmap bitmap;
if (!bitmap.tryAllocPixels(
SkImageInfo::MakeN32(8, 8, kOpaque_SkAlphaType))) {
throw base::Exception("Cannot create temporary Skia surface");
}
{
SkPMColor A = SkPreMultiplyARGB(gfx::geta(a), gfx::getr(a), gfx::getg(a), gfx::getb(a));
SkPMColor B = SkPreMultiplyARGB(gfx::geta(b), gfx::getr(b), gfx::getg(b), gfx::getb(b));
int offset = 7 - (param & 7);
for (int y=0; y<8; y++)
for (int x=0; x<8; x++)
*bitmap.getAddr32(x, y) = (((x+y+offset)&7) < 4 ? B: A);
}
sk_sp<SkShader> shader(
bitmap.makeShader(SkTileMode::kRepeat,
SkTileMode::kRepeat,
SkSamplingOptions()));
skPaint.setShader(shader);
#endif
}
} // namespace ui