aseprite/src/raster/layer.cpp

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/* ASE - Allegro Sprite Editor
2010-02-01 21:25:40 +00:00
* Copyright (C) 2001-2010 David Capello
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <algorithm>
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#include <string.h>
#include <allegro/unicode.h>
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#include "jinete/jlist.h"
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#include "raster/blend.h"
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#include "raster/cel.h"
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#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
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#include "raster/stock.h"
#include "raster/undo.h"
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static bool has_cels(const Layer* layer, int frame);
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//////////////////////////////////////////////////////////////////////
// Layer class
Layer::Layer(GfxObjType type, Sprite* sprite)
: GfxObj(type)
{
ASSERT(type == GFXOBJ_LAYER_IMAGE || type == GFXOBJ_LAYER_FOLDER);
setName("Layer");
m_sprite = sprite;
m_parent = NULL;
m_flags =
LAYER_IS_READABLE |
LAYER_IS_WRITABLE;
}
Layer::Layer(const Layer* src_layer, Sprite* dst_sprite)
: GfxObj(src_layer->getType())
{
m_sprite = dst_sprite;
m_parent = NULL;
m_flags =
LAYER_IS_READABLE |
LAYER_IS_WRITABLE;
setName(src_layer->getName());
m_flags = src_layer->m_flags;
}
Layer::~Layer()
{
}
/**
* Gets the previous layer of "layer" that are in the parent set.
*/
Layer* Layer::get_prev() const
{
if (m_parent != NULL) {
LayerConstIterator it =
std::find(m_parent->get_layer_begin(),
m_parent->get_layer_end(), this);
if (it != m_parent->get_layer_end() &&
it != m_parent->get_layer_begin()) {
it--;
return *it;
}
}
return NULL;
}
Layer* Layer::get_next() const
{
if (m_parent != NULL) {
LayerConstIterator it =
std::find(m_parent->get_layer_begin(),
m_parent->get_layer_end(), this);
if (it != m_parent->get_layer_end()) {
it++;
if (it != m_parent->get_layer_end())
return *it;
}
}
return NULL;
}
//////////////////////////////////////////////////////////////////////
// LayerImage class
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LayerImage::LayerImage(Sprite* sprite)
: Layer(GFXOBJ_LAYER_IMAGE, sprite)
{
m_blend_mode = BLEND_MODE_NORMAL;
}
LayerImage::LayerImage(const LayerImage* src_layer, Sprite* dst_sprite)
: Layer(src_layer, dst_sprite)
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{
set_blend_mode(src_layer->get_blend_mode());
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try {
// copy cels
CelConstIterator it = src_layer->get_cel_begin();
CelConstIterator end = src_layer->get_cel_end();
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for (; it != end; ++it) {
const Cel* cel = *it;
Cel* cel_copy = cel_new_copy(cel);
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ASSERT((cel->image >= 0) &&
(cel->image < src_layer->getSprite()->getStock()->nimage));
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Image* image = src_layer->getSprite()->getStock()->image[cel->image];
ASSERT(image != NULL);
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Image* image_copy = image_new_copy(image);
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cel_copy->image = stock_add_image(dst_sprite->getStock(), image_copy);
if (undo_is_enabled(dst_sprite->getUndo()))
undo_add_image(dst_sprite->getUndo(), dst_sprite->getStock(), cel_copy->image);
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add_cel(cel_copy);
}
}
catch (...) {
destroy_all_cels();
throw;
}
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}
LayerImage::~LayerImage()
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{
destroy_all_cels();
}
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void LayerImage::destroy_all_cels()
{
CelIterator it = get_cel_begin();
CelIterator end = get_cel_end();
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for (; it != end; ++it) {
Cel* cel = *it;
Image* image = getSprite()->getStock()->image[cel->image];
ASSERT(image != NULL);
stock_remove_image(getSprite()->getStock(), image);
image_free(image);
cel_free(cel);
}
m_cels.clear();
}
void LayerImage::set_blend_mode(int blend_mode)
{
m_blend_mode = blend_mode;
}
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void LayerImage::get_cels(CelList& cels)
{
CelIterator it = get_cel_begin();
CelIterator end = get_cel_end();
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for (; it != end; ++it)
cels.push_back(*it);
}
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void LayerImage::add_cel(Cel *cel)
{
CelIterator it = get_cel_begin();
CelIterator end = get_cel_end();
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for (; it != end; ++it) {
if ((*it)->frame > cel->frame)
break;
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}
m_cels.insert(it, cel);
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}
/**
* Removes the cel from the layer.
*
* It doesn't destroy the cel, you have to delete it after calling
* this routine.
*/
void LayerImage::remove_cel(Cel *cel)
{
CelIterator it = std::find(m_cels.begin(), m_cels.end(), cel);
ASSERT(it != m_cels.end());
m_cels.erase(it);
}
const Cel* LayerImage::get_cel(int frame) const
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{
CelConstIterator it = get_cel_begin();
CelConstIterator end = get_cel_end();
for (; it != end; ++it) {
const Cel* cel = *it;
if (cel->frame == frame)
return cel;
}
return NULL;
}
Cel* LayerImage::get_cel(int frame)
{
CelIterator it = get_cel_begin();
CelIterator end = get_cel_end();
for (; it != end; ++it) {
Cel* cel = *it;
if (cel->frame == frame)
return cel;
}
return NULL;
}
/**
* Configures some properties of the specified layer to make it as the
* "Background" of the sprite.
*
* You can't use this routine if the sprite already has a background
* layer.
*/
void LayerImage::configure_as_background()
{
ASSERT(getSprite() != NULL);
ASSERT(getSprite()->getBackgroundLayer() == NULL);
*flags_addr() |= LAYER_IS_LOCKMOVE | LAYER_IS_BACKGROUND;
setName("Background");
getSprite()->getFolder()->move_layer(this, NULL);
}
//////////////////////////////////////////////////////////////////////
// LayerFolder class
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LayerFolder::LayerFolder(Sprite* sprite)
: Layer(GFXOBJ_LAYER_FOLDER, sprite)
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{
setName("Layer Set");
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}
LayerFolder::LayerFolder(const LayerFolder* src_layer, Sprite* dst_sprite)
: Layer(src_layer, dst_sprite)
{
try {
LayerConstIterator it = src_layer->get_layer_begin();
LayerConstIterator end = src_layer->get_layer_end();
for (; it != end; ++it) {
// duplicate the child
Layer* child_copy = (*it)->duplicate_for(dst_sprite);
// add the new child in the layer copy
add_layer(child_copy);
}
}
catch (...) {
destroy_all_layers();
throw;
}
}
LayerFolder::~LayerFolder()
{
destroy_all_layers();
}
void LayerFolder::destroy_all_layers()
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{
LayerIterator it = get_layer_begin();
LayerIterator end = get_layer_end();
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for (; it != end; ++it) {
Layer* layer = *it;
delete layer;
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}
m_layers.clear();
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}
void LayerFolder::get_cels(CelList& cels)
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{
LayerIterator it = get_layer_begin();
LayerIterator end = get_layer_end();
for (; it != end; ++it)
(*it)->get_cels(cels);
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}
void LayerFolder::add_layer(Layer* layer)
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{
m_layers.push_back(layer);
layer->set_parent(this);
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}
void LayerFolder::remove_layer(Layer* layer)
{
LayerIterator it = std::find(m_layers.begin(), m_layers.end(), layer);
ASSERT(it != m_layers.end());
m_layers.erase(it);
layer->set_parent(NULL);
}
void LayerFolder::move_layer(Layer* layer, Layer* after)
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{
LayerIterator it = std::find(m_layers.begin(), m_layers.end(), layer);
ASSERT(it != m_layers.end());
m_layers.erase(it);
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if (after) {
LayerIterator after_it = std::find(m_layers.begin(), m_layers.end(), after);
ASSERT(after_it != m_layers.end());
after_it++;
m_layers.insert(after_it, layer);
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}
else
m_layers.push_front(layer);
// TODO
// if (after) {
// JLink before = jlist_find(m_layers, after)->next;
// jlist_insert_before(m_layers, before, layer);
// }
// else
// jlist_prepend(m_layers, layer);
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}
//////////////////////////////////////////////////////////////////////
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/**
* Returns a new layer (flat_layer) with all "layer" rendered frame by
* frame from "frmin" to "frmax" (inclusive). "layer" can be a set of
* layers, so the routine flattens all children to an unique output
* layer.
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*
* @param dst_sprite The sprite where to put the new flattened layer.
* @param src_layer Generally a set of layers to be flattened.
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*/
Layer* layer_new_flatten_copy(Sprite* dst_sprite, const Layer* src_layer,
int x, int y, int w, int h, int frmin, int frmax)
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{
LayerImage* flat_layer = new LayerImage(dst_sprite);
try {
for (int frame=frmin; frame<=frmax; frame++) {
/* does this frame have cels to render? */
if (has_cels(src_layer, frame)) {
/* create a new image */
Image* image = image_new(flat_layer->getSprite()->getImgType(), w, h);
try {
/* create the new cel for the output layer (add the image to
stock too) */
Cel* cel = cel_new(frame, stock_add_image(flat_layer->getSprite()->getStock(), image));
cel_set_position(cel, x, y);
/* clear the image and render this frame */
image_clear(image, 0);
layer_render(src_layer, image, -x, -y, frame);
flat_layer->add_cel(cel);
}
catch (...) {
delete image;
throw;
}
}
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}
}
catch (...) {
delete flat_layer;
throw;
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}
return flat_layer;
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}
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void layer_render(const Layer* layer, Image* image, int x, int y, int frame)
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{
if (!layer->is_readable())
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return;
switch (layer->getType()) {
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case GFXOBJ_LAYER_IMAGE: {
const Cel* cel = static_cast<const LayerImage*>(layer)->get_cel(frame);
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Image* src_image;
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if (cel) {
ASSERT((cel->image >= 0) &&
(cel->image < layer->getSprite()->getStock()->nimage));
src_image = layer->getSprite()->getStock()->image[cel->image];
ASSERT(src_image != NULL);
image_merge(image, src_image,
cel->x + x,
cel->y + y,
MID (0, cel->opacity, 255),
static_cast<const LayerImage*>(layer)->get_blend_mode());
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}
break;
}
case GFXOBJ_LAYER_FOLDER: {
LayerConstIterator it = static_cast<const LayerFolder*>(layer)->get_layer_begin();
LayerConstIterator end = static_cast<const LayerFolder*>(layer)->get_layer_end();
for (; it != end; ++it)
layer_render(*it, image, x, y, frame);
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break;
}
}
}
/**
* Returns true if the "layer" (or him childs) has cels to render in
* frame.
*/
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static bool has_cels(const Layer* layer, int frame)
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{
if (!layer->is_readable())
return false;
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switch (layer->getType()) {
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case GFXOBJ_LAYER_IMAGE:
return static_cast<const LayerImage*>(layer)->get_cel(frame) ? true: false;
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case GFXOBJ_LAYER_FOLDER: {
LayerConstIterator it = static_cast<const LayerFolder*>(layer)->get_layer_begin();
LayerConstIterator end = static_cast<const LayerFolder*>(layer)->get_layer_end();
for (; it != end; ++it) {
if (has_cels(*it, frame))
return true;
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}
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break;
}
}
return false;
}