aseprite/src/context.h

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/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2009 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#ifndef CONTEXT_H_INCLUDED
#define CONTEXT_H_INCLUDED
#include <list>
#include "ase_exception.h"
class Sprite;
class SpriteReader;
class Command;
class Params;
typedef std::list<Sprite*> SpriteList;
class Command_precondition_exception : public ase_exception
{
public:
Command_precondition_exception() throw()
: ase_exception("Cannot execute the command because its pre-conditions are false.") { }
};
class Context
{
/**
* List of all sprites.
*/
SpriteList m_sprites;
/**
* Current selected sprite to operate.
*/
Sprite* m_current_sprite;
public:
Context();
virtual ~Context();
virtual bool is_ui_available() const { return false; }
virtual bool is_recording_macro() const { return false; }
virtual bool is_executing_macro() const { return false; }
virtual bool is_executing_script() const { return false; }
virtual int get_fg_color();
virtual int get_bg_color();
const SpriteList& get_sprite_list() const;
Sprite* get_first_sprite() const;
Sprite* get_next_sprite(Sprite* sprite) const;
void add_sprite(Sprite* sprite);
void remove_sprite(Sprite* sprite);
void send_sprite_to_top(Sprite* sprite);
Sprite* get_current_sprite() const;
void set_current_sprite(Sprite* sprite);
virtual void execute_command(Command* command, Params* params = NULL);
protected:
virtual void on_add_sprite(Sprite* sprite);
virtual void on_remove_sprite(Sprite* sprite);
virtual void on_set_current_sprite(Sprite* sprite);
};
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#endif