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https://github.com/aseprite/aseprite.git
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120 lines
2.9 KiB
C
120 lines
2.9 KiB
C
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/* ASE - Allegro Sprite Editor
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* Copyright (C) 2008 David A. Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <allegro.h>
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#include "jinete/jinete.h"
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#include "commands/commands.h"
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#include "modules/editors.h"
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#include "modules/gui.h"
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#include "modules/palette.h"
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#include "modules/sprites.h"
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#include "raster/sprite.h"
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#include "widgets/editor.h"
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static int speed_timer;
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static void speed_timer_callback(void)
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{
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speed_timer++;
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}
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END_OF_STATIC_FUNCTION(speed_timer_callback);
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static bool cmd_play_animation_enabled(const char *argument)
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{
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return current_sprite != NULL;
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}
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static void cmd_play_animation_execute(const char *argument)
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{
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Sprite *sprite = current_sprite;
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int old_frame, msecs;
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bool done = FALSE;
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if (sprite->frames < 2)
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return;
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jmouse_hide();
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old_frame = sprite->frame;
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LOCK_VARIABLE(speed_timer);
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LOCK_FUNCTION(speed_timer_callback);
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clear_keybuf();
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/* clear all the screen */
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clear_bitmap(ji_screen);
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/* do animation */
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speed_timer = 0;
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while (!done) {
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msecs = sprite_get_frlen(sprite, sprite->frame);
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install_int_ex(speed_timer_callback, MSEC_TO_TIMER(msecs));
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set_palette(sprite_get_palette(sprite, sprite->frame));
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editor_draw_sprite_safe(current_editor, 0, 0, sprite->w, sprite->h);
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do {
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poll_mouse();
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poll_keyboard();
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if (keypressed() || mouse_b)
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done = TRUE;
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gui_feedback();
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} while (!done && (speed_timer <= 0));
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if (!done) {
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sprite->frame++;
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if (sprite->frame >= sprite->frames)
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sprite->frame = 0;
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speed_timer--;
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}
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gui_feedback();
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}
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/* if right-click or ESC */
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if (mouse_b == 2 || (keypressed() && (readkey()>>8) == KEY_ESC))
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/* return to the old frame position */
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sprite->frame = old_frame;
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/* refresh all */
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set_current_palette(sprite_get_palette(sprite, sprite->frame), TRUE);
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jmanager_refresh_screen();
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gui_feedback();
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while (mouse_b)
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poll_mouse();
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clear_keybuf();
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remove_int(speed_timer_callback);
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jmouse_show();
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}
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Command cmd_play_animation = {
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CMD_PLAY_ANIMATION,
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cmd_play_animation_enabled,
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NULL,
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cmd_play_animation_execute,
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};
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