aseprite/data/tips/tips.en

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# Allegro Sprite Editor tips
# Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007, 2008 David A. Capello
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**********************************************************************
\palette ase.pcx
\image ase.pcx
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Welcome to ASE 0.6
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READ THIS!
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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http://www.aseprite.org/
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**********************************************************************
\image zoom.pcx
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Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
current editor's viewport.
**********************************************************************
\image eyedropper.pcx
You can pick a color from the sprite using the <I> key or <Alt+Left
click>. This replaces the ``Tool Foreground Color''.
<Alt+Right click> replaces the ``Tool Background Color'' and the <X>
switches the Foreground and Background colors.
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**********************************************************************
\image anicontrols.pcx
Move through the frames with the arrows keys
\split
<Left> = go to previous frame
<Home> = go to first frame
\next
<Right> = go to next frame
<End> = go to last frame
\done
<Enter> = play animation
**********************************************************************
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You can add new animation frames pressing <N> key or using
``Frame/New'' menu.
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**********************************************************************
\image filmedit.pcx
Do you want edit layers, frames and cels? Use the film editor:
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Go to ``Tools/Film Editor'' menu or press <Tab> key when you are editing
a sprite.
**********************************************************************
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\image onion.pcx
You can use the onion-skinning feature to edit animations (press <C> key to
see the ``Tools Setup'' window):
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**********************************************************************
When you apply some effect (like Convolution Matrix, or Color Curves),
you can choose the target channels:
\split
\image tar_rgb.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* A: Alpha channel
\next
\image tar_gray.pcx
* K: Black channel
* A: Alpha channel
\next
\image tar_indx.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* Index: Use directly the index
\done
Also you will be able to specify to what images apply the effect:
\split
\image tar_1.pcx
Current frame in current layer
\next
\image tar_2.pcx
All frames of current layer
\next
\image tar_3.pcx
Current frames of all layers
\next
\image tar_4.pcx
All frames in all layers
\done
**********************************************************************
\image colcurv.pcx
In the ``Color Curve'' window, you can use the <Ins> and <Del> keys to
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insert or remove vertices respectively. Also, if you press in a
vertex with the right mouse button, the ``Point Properties'' window (to
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change the coordinates manually) will be appears.
**********************************************************************
\split
\image nodither.pcx
A RGB image without dithering.
\next
\image dither.pcx
Ordered dithering method.
\done
See ``Tool/Options'' menu or press <Ctrl+Shift+O>.
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# **********************************************************************
# \image lua.pcx
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# Do you want to write Lua scripts to generate images or create
# repetitive tasks? You can find the documentation in
# ``docs/scripts/README.txt''. Also you can look for ``data/scripts/gens/''
# directory for some examples.
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**********************************************************************
\palette sprite.pcx
\image sprite.pcx
And remember look for updates in:
http://www.aseprite.org/
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Copyright (C) 2001-2008 by David A. Capello