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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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41 lines
900 B
C
41 lines
900 B
C
#ifndef __INPUT_H__
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#define __INPUT_H__
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#ifdef MIPS
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#include "ultra64.h"
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#else
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#include "recomp.h"
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#endif
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typedef enum {
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RECOMP_CAMERA_NORMAL,
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RECOMP_CAMERA_DUALANALOG,
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} RecompCameraMode;
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extern RecompCameraMode recomp_camera_mode;
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef MIPS
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# define DECLARE_FUNC(type, name, ...) \
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type name(__VA_ARGS__);
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#else
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# define DECLARE_FUNC(type, name, ...) \
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void name(uint8_t* rdram, recomp_context* ctx);
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#endif
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DECLARE_FUNC(void, recomp_get_gyro_deltas, float* x, float* y);
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// TODO move these
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions_main, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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#ifdef __cplusplus
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}
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#endif
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#endif
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