Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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2024-03-03 14:06:13 -06:00
assets stick visual input 2024-03-03 14:06:13 -06:00
include Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
lib Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
patches Transform tagging for pause screen cursor 2024-03-03 03:18:07 -05:00
rsp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
shaders Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
src Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
ultramodern Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
.gitignore init sass rework 2024-01-02 10:07:37 -06:00
.gitmodules Add lunasvg and enable SVG support in RmlUi, fix color endianness for RmlUi generated images 2024-01-09 19:55:44 -05:00
CMakeLists.txt Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
CMakeSettings.json Added release with debug info configuration for VS 2023-10-29 12:13:41 -04:00
launch.vs.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
patches.toml Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rev1_overlays.txt
us.rev1.toml Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00