mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-29 09:23:53 +00:00
284 lines
9.7 KiB
C++
284 lines
9.7 KiB
C++
#include <thread>
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#include <queue>
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#include <atomic>
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#include <vector>
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#include "ultramodern.hpp"
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class OSThreadComparator {
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public:
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bool operator() (OSThread *a, OSThread *b) const {
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return a->priority < b->priority;
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}
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};
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class thread_queue_t : public std::priority_queue<OSThread*, std::vector<OSThread*>, OSThreadComparator> {
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public:
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// TODO comment this
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bool remove(const OSThread* value) {
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auto it = std::find(this->c.begin(), this->c.end(), value);
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if (it == this->c.end()) {
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return false;
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}
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if (it == this->c.begin()) {
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// deque the top element
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this->pop();
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} else {
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// remove element and re-heap
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this->c.erase(it);
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std::make_heap(this->c.begin(), this->c.end(), this->comp);
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}
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return true;
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}
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};
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static struct {
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std::vector<OSThread*> to_schedule;
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std::vector<OSThread*> to_stop;
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std::vector<OSThread*> to_cleanup;
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std::vector<std::pair<OSThread*, OSPri>> to_reprioritize;
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std::mutex mutex;
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// OSThread* running_thread;
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std::atomic_int notify_count;
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std::atomic_int action_count;
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bool can_preempt;
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std::mutex premption_mutex;
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} scheduler_context{};
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void handle_thread_queueing(thread_queue_t& running_thread_queue) {
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std::lock_guard lock{scheduler_context.mutex};
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if (!scheduler_context.to_schedule.empty()) {
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OSThread* to_schedule = scheduler_context.to_schedule.back();
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scheduler_context.to_schedule.pop_back();
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scheduler_context.action_count.fetch_sub(1);
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debug_printf("[Scheduler] Scheduling thread %d\n", to_schedule->id);
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running_thread_queue.push(to_schedule);
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}
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}
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void handle_thread_stopping(thread_queue_t& running_thread_queue) {
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std::lock_guard lock{scheduler_context.mutex};
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while (!scheduler_context.to_stop.empty()) {
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OSThread* to_stop = scheduler_context.to_stop.back();
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scheduler_context.to_stop.pop_back();
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scheduler_context.action_count.fetch_sub(1);
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debug_printf("[Scheduler] Stopping thread %d\n", to_stop->id);
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running_thread_queue.remove(to_stop);
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}
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}
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void handle_thread_cleanup(thread_queue_t& running_thread_queue, OSThread*& cur_running_thread) {
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std::lock_guard lock{scheduler_context.mutex};
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while (!scheduler_context.to_cleanup.empty()) {
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OSThread* to_cleanup = scheduler_context.to_cleanup.back();
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scheduler_context.to_cleanup.pop_back();
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scheduler_context.action_count.fetch_sub(1);
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debug_printf("[Scheduler] Destroying thread %d\n", to_cleanup->id);
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running_thread_queue.remove(to_cleanup);
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// If the cleaned up thread was the running thread, schedule a new one to run.
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if (to_cleanup == cur_running_thread) {
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// If there's a thread queued to run, set it as the new running thread.
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if (!running_thread_queue.empty()) {
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cur_running_thread = running_thread_queue.top();
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}
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// Otherwise, set the running thread to null so the next thread that can be run gets started.
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else {
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cur_running_thread = nullptr;
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}
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}
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to_cleanup->context->host_thread.join();
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delete to_cleanup->context;
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to_cleanup->context = nullptr;
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}
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}
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void handle_thread_reprioritization(thread_queue_t& running_thread_queue) {
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std::lock_guard lock{scheduler_context.mutex};
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while (!scheduler_context.to_reprioritize.empty()) {
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const std::pair<OSThread*, OSPri> to_reprioritize = scheduler_context.to_reprioritize.back();
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scheduler_context.to_reprioritize.pop_back();
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scheduler_context.action_count.fetch_sub(1);
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debug_printf("[Scheduler] Reprioritizing thread %d to %d\n", to_reprioritize.first->id, to_reprioritize.second);
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running_thread_queue.remove(to_reprioritize.first);
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to_reprioritize.first->priority = to_reprioritize.second;
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running_thread_queue.push(to_reprioritize.first);
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}
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}
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void handle_scheduler_notifications() {
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std::lock_guard lock{scheduler_context.mutex};
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int32_t notify_count = scheduler_context.notify_count.exchange(0);
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if (notify_count) {
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debug_printf("Received %d notifications\n", notify_count);
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scheduler_context.action_count.fetch_sub(notify_count);
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}
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}
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void swap_running_thread(thread_queue_t& running_thread_queue, OSThread*& cur_running_thread) {
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if (running_thread_queue.size() > 0) {
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OSThread* new_running_thread = running_thread_queue.top();
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if (cur_running_thread != new_running_thread) {
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if (cur_running_thread && cur_running_thread->state == OSThreadState::RUNNING) {
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debug_printf("[Scheduler] Need to wait for thread %d to pause itself\n", cur_running_thread->id);
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return;
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} else {
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debug_printf("[Scheduler] Switching execution to thread %d (%d)\n", new_running_thread->id, new_running_thread->priority);
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}
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ultramodern::resume_thread_impl(new_running_thread);
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cur_running_thread = new_running_thread;
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} else if (cur_running_thread && cur_running_thread->state != OSThreadState::RUNNING) {
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ultramodern::resume_thread_impl(cur_running_thread);
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}
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} else {
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cur_running_thread = nullptr;
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}
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}
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extern std::atomic_bool exited;
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void scheduler_func() {
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thread_queue_t running_thread_queue{};
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OSThread* cur_running_thread = nullptr;
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ultramodern::set_native_thread_name("Scheduler Thread");
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ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Critical);
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while (true) {
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OSThread* old_running_thread = cur_running_thread;
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scheduler_context.action_count.wait(0);
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std::lock_guard lock{scheduler_context.premption_mutex};
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// Handle notifications
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handle_scheduler_notifications();
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// Handle stopping threads
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handle_thread_stopping(running_thread_queue);
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// Handle cleaning up threads
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handle_thread_cleanup(running_thread_queue, cur_running_thread);
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// Handle queueing threads to run
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handle_thread_queueing(running_thread_queue);
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// Handle threads that have changed priority
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handle_thread_reprioritization(running_thread_queue);
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if (!exited) {
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// Determine which thread to run, stopping the current running thread if necessary
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swap_running_thread(running_thread_queue, cur_running_thread);
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}
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else {
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return;
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}
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std::this_thread::yield();
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if (old_running_thread != cur_running_thread && old_running_thread && cur_running_thread) {
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debug_printf("[Scheduler] Swapped from Thread %d (%d) to Thread %d (%d)\n",
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old_running_thread->id, old_running_thread->priority, cur_running_thread->id, cur_running_thread->priority);
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}
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}
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}
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extern "C" void do_yield() {
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std::this_thread::yield();
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}
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namespace ultramodern {
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void init_scheduler() {
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scheduler_context.can_preempt = true;
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std::thread scheduler_thread{scheduler_func};
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scheduler_thread.detach();
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}
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void schedule_running_thread(OSThread *t) {
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debug_printf("[Scheduler] Queuing Thread %d to be scheduled\n", t->id);
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std::lock_guard lock{scheduler_context.mutex};
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scheduler_context.to_schedule.push_back(t);
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scheduler_context.action_count.fetch_add(1);
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scheduler_context.action_count.notify_all();
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}
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void swap_to_thread(RDRAM_ARG OSThread *to) {
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OSThread *self = TO_PTR(OSThread, ultramodern::this_thread());
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debug_printf("[Scheduler] Scheduling swap from thread %d to %d\n", self->id, to->id);
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{
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std::lock_guard lock{scheduler_context.mutex};
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scheduler_context.to_schedule.push_back(to);
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ultramodern::set_self_paused(PASS_RDRAM1);
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scheduler_context.action_count.fetch_add(1);
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scheduler_context.action_count.notify_all();
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}
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ultramodern::wait_for_resumed(PASS_RDRAM1);
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}
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void reprioritize_thread(OSThread *t, OSPri pri) {
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debug_printf("[Scheduler] Adjusting Thread %d priority to %d\n", t->id, pri);
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std::lock_guard lock{scheduler_context.mutex};
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scheduler_context.to_reprioritize.emplace_back(t, pri);
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scheduler_context.action_count.fetch_add(1);
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scheduler_context.action_count.notify_all();
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}
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void pause_self(RDRAM_ARG1) {
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OSThread *self = TO_PTR(OSThread, ultramodern::this_thread());
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debug_printf("[Scheduler] Thread %d pausing itself\n", self->id);
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{
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std::lock_guard lock{scheduler_context.mutex};
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ultramodern::set_self_paused(PASS_RDRAM1);
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scheduler_context.to_stop.push_back(self);
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scheduler_context.action_count.fetch_add(1);
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scheduler_context.action_count.notify_all();
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}
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ultramodern::wait_for_resumed(PASS_RDRAM1);
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}
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void cleanup_thread(OSThread *t) {
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std::lock_guard lock{scheduler_context.mutex};
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scheduler_context.to_cleanup.push_back(t);
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scheduler_context.action_count.fetch_add(1);
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scheduler_context.action_count.notify_all();
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}
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void disable_preemption() {
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scheduler_context.premption_mutex.lock();
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if (ultramodern::is_game_thread()) {
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scheduler_context.can_preempt = false;
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}
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}
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void enable_preemption() {
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if (ultramodern::is_game_thread()) {
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scheduler_context.can_preempt = true;
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}
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#pragma warning(push)
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#pragma warning( disable : 26110)
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scheduler_context.premption_mutex.unlock();
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#pragma warning( pop )
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}
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void notify_scheduler() {
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std::lock_guard lock{scheduler_context.mutex};
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scheduler_context.notify_count.fetch_add(1);
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scheduler_context.action_count.fetch_add(1);
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scheduler_context.action_count.notify_all();
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}
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}
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extern "C" void pause_self(uint8_t* rdram) {
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ultramodern::pause_self(rdram);
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}
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