mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-29 09:23:53 +00:00
328 lines
9.1 KiB
C
328 lines
9.1 KiB
C
#ifndef __RECOMP_H__
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#define __RECOMP_H__
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#include <stdint.h>
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#include <math.h>
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#include <assert.h>
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#include <setjmp.h>
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#include <malloc.h>
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#if 0 // treat GPRs as 32-bit, should be better codegen
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typedef uint32_t gpr;
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#define SIGNED(val) \
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((int32_t)(val))
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#else
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typedef uint64_t gpr;
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#define SIGNED(val) \
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((int64_t)(val))
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#endif
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#define ADD32(a, b) \
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((gpr)(int32_t)((a) + (b)))
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#define SUB32(a, b) \
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((gpr)(int32_t)((a) - (b)))
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#define MEM_W(offset, reg) \
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(*(int32_t*)(rdram + ((((reg) + (offset))) - 0xFFFFFFFF80000000)))
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//(*(int32_t*)(rdram + ((((reg) + (offset))) & 0x3FFFFFF)))
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#define MEM_H(offset, reg) \
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(*(int16_t*)(rdram + ((((reg) + (offset)) ^ 2) - 0xFFFFFFFF80000000)))
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//(*(int16_t*)(rdram + ((((reg) + (offset)) ^ 2) & 0x3FFFFFF)))
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#define MEM_B(offset, reg) \
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(*(int8_t*)(rdram + ((((reg) + (offset)) ^ 3) - 0xFFFFFFFF80000000)))
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//(*(int8_t*)(rdram + ((((reg) + (offset)) ^ 3) & 0x3FFFFFF)))
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#define MEM_HU(offset, reg) \
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(*(uint16_t*)(rdram + ((((reg) + (offset)) ^ 2) - 0xFFFFFFFF80000000)))
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//(*(uint16_t*)(rdram + ((((reg) + (offset)) ^ 2) & 0x3FFFFFF)))
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#define MEM_BU(offset, reg) \
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(*(uint8_t*)(rdram + ((((reg) + (offset)) ^ 3) - 0xFFFFFFFF80000000)))
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//(*(uint8_t*)(rdram + ((((reg) + (offset)) ^ 3) & 0x3FFFFFF)))
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#define SD(val, offset, reg) { \
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*(uint32_t*)(rdram + ((((reg) + (offset) + 4)) - 0xFFFFFFFF80000000)) = (uint32_t)((gpr)(val) >> 0); \
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*(uint32_t*)(rdram + ((((reg) + (offset) + 0)) - 0xFFFFFFFF80000000)) = (uint32_t)((gpr)(val) >> 32); \
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}
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//#define SD(val, offset, reg) { \
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// *(uint32_t*)(rdram + ((((reg) + (offset) + 4)) & 0x3FFFFFF)) = (uint32_t)((val) >> 32); \
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// *(uint32_t*)(rdram + ((((reg) + (offset) + 0)) & 0x3FFFFFF)) = (uint32_t)((val) >> 0); \
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//}
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static inline uint64_t load_doubleword(uint8_t* rdram, gpr reg, gpr offset) {
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uint64_t ret = 0;
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uint64_t lo = (uint64_t)(uint32_t)MEM_W(reg, offset + 4);
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uint64_t hi = (uint64_t)(uint32_t)MEM_W(reg, offset + 0);
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ret = (lo << 0) | (hi << 32);
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return ret;
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}
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#define LD(offset, reg) \
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load_doubleword(rdram, offset, reg)
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static inline gpr do_lwl(uint8_t* rdram, gpr initial_value, gpr offset, gpr reg) {
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// Calculate the overall address
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gpr address = (offset + reg);
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// Load the aligned word
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gpr word_address = address & ~0x3;
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uint32_t loaded_value = MEM_W(0, word_address);
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// Mask the existing value and shift the loaded value appropriately
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gpr misalignment = address & 0x3;
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gpr masked_value = initial_value & ~(0xFFFFFFFFu << (misalignment * 8));
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loaded_value <<= (misalignment * 8);
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// Cast to int32_t to sign extend first
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return (gpr)(int32_t)(masked_value | loaded_value);
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}
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static inline gpr do_lwr(uint8_t* rdram, gpr initial_value, gpr offset, gpr reg) {
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// Calculate the overall address
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gpr address = (offset + reg);
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// Load the aligned word
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gpr word_address = address & ~0x3;
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uint32_t loaded_value = MEM_W(0, word_address);
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// Mask the existing value and shift the loaded value appropriately
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gpr misalignment = address & 0x3;
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gpr masked_value = initial_value & ~(0xFFFFFFFFu >> (24 - misalignment * 8));
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loaded_value >>= (24 - misalignment * 8);
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// Cast to int32_t to sign extend first
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return (gpr)(int32_t)(masked_value | loaded_value);
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}
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static inline void do_swl(uint8_t* rdram, gpr offset, gpr reg, gpr val) {
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// Calculate the overall address
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gpr address = (offset + reg);
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// Get the initial value of the aligned word
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gpr word_address = address & ~0x3;
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uint32_t initial_value = MEM_W(0, word_address);
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// Mask the initial value and shift the input value appropriately
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gpr misalignment = address & 0x3;
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uint32_t masked_initial_value = initial_value & ~(0xFFFFFFFFu >> (misalignment * 8));
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uint32_t shifted_input_value = ((uint32_t)val) >> (misalignment * 8);
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MEM_W(0, word_address) = masked_initial_value | shifted_input_value;
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}
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static inline void do_swr(uint8_t* rdram, gpr offset, gpr reg, gpr val) {
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// Calculate the overall address
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gpr address = (offset + reg);
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// Get the initial value of the aligned word
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gpr word_address = address & ~0x3;
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uint32_t initial_value = MEM_W(0, word_address);
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// Mask the initial value and shift the input value appropriately
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gpr misalignment = address & 0x3;
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uint32_t masked_initial_value = initial_value & ~(0xFFFFFFFFu << (24 - misalignment * 8));
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uint32_t shifted_input_value = ((uint32_t)val) << (24 - misalignment * 8);
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MEM_W(0, word_address) = masked_initial_value | shifted_input_value;
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}
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#define S32(val) \
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((int32_t)(val))
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#define U32(val) \
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((uint32_t)(val))
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#define S64(val) \
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((int64_t)(val))
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#define U64(val) \
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((uint64_t)(val))
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#define MUL_S(val1, val2) \
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((val1) * (val2))
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#define MUL_D(val1, val2) \
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((val1) * (val2))
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#define DIV_S(val1, val2) \
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((val1) / (val2))
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#define DIV_D(val1, val2) \
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((val1) / (val2))
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#define CVT_S_W(val) \
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((float)((int32_t)(val)))
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#define CVT_D_W(val) \
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((double)((int32_t)(val)))
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#define CVT_D_S(val) \
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((double)(val))
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#define CVT_S_D(val) \
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((float)(val))
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#define TRUNC_W_S(val) \
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((int32_t)(val))
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#define TRUNC_W_D(val) \
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((int32_t)(val))
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#define TRUNC_L_S(val) \
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((int64_t)(val))
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#define TRUNC_L_D(val) \
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((int64_t)(val))
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#define DEFAULT_ROUNDING_MODE 0
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static inline int32_t do_cvt_w_s(float val, unsigned int rounding_mode) {
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switch (rounding_mode) {
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case 0: // round to nearest value
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return (int32_t)lroundf(val);
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case 1: // round to zero (truncate)
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return (int32_t)val;
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case 2: // round to positive infinity (ceil)
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return (int32_t)ceilf(val);
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case 3: // round to negative infinity (floor)
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return (int32_t)floorf(val);
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}
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assert(0);
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return 0;
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}
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#define CVT_W_S(val) \
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do_cvt_w_s(val, rounding_mode)
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static inline int32_t do_cvt_w_d(double val, unsigned int rounding_mode) {
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switch (rounding_mode) {
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case 0: // round to nearest value
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return (int32_t)lround(val);
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case 1: // round to zero (truncate)
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return (int32_t)val;
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case 2: // round to positive infinity (ceil)
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return (int32_t)ceil(val);
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case 3: // round to negative infinity (floor)
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return (int32_t)floor(val);
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}
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assert(0);
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return 0;
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}
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#define CVT_W_D(val) \
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do_cvt_w_d(val, rounding_mode)
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#define NAN_CHECK(val) \
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assert(val == val)
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//#define NAN_CHECK(val)
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typedef union {
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double d;
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struct {
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float fl;
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float fh;
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};
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struct {
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uint32_t u32l;
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uint32_t u32h;
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};
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uint64_t u64;
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} fpr;
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typedef struct {
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gpr r0, r1, r2, r3, r4, r5, r6, r7,
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r8, r9, r10, r11, r12, r13, r14, r15,
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r16, r17, r18, r19, r20, r21, r22, r23,
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r24, r25, r26, r27, r28, r29, r30, r31;
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fpr f0, f1, f2, f3, f4, f5, f6, f7,
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f8, f9, f10, f11, f12, f13, f14, f15,
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f16, f17, f18, f19, f20, f21, f22, f23,
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f24, f25, f26, f27, f28, f29, f30, f31;
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uint64_t hi, lo;
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uint32_t* f_odd;
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uint32_t status_reg;
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uint8_t mips3_float_mode;
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} recomp_context;
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// Checks if the target is an even float register or that mips3 float mode is enabled
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#define CHECK_FR(ctx, idx) \
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assert(((idx) & 1) == 0 || (ctx)->mips3_float_mode)
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#ifdef __cplusplus
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extern "C" {
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#endif
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void cop0_status_write(recomp_context* ctx, gpr value);
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gpr cop0_status_read(recomp_context* ctx);
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void switch_error(const char* func, uint32_t vram, uint32_t jtbl);
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void do_break(uint32_t vram);
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typedef void (recomp_func_t)(uint8_t* rdram, recomp_context* ctx);
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recomp_func_t* get_function(int32_t vram);
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#define LOOKUP_FUNC(val) \
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get_function((int32_t)(val))
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extern int32_t section_addresses[];
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#define LO16(x) \
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((x) & 0xFFFF)
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#define HI16(x) \
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(((x) >> 16) + (((x) >> 15) & 1))
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#define RELOC_HI16(section_index, offset) \
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HI16(section_addresses[section_index] + (offset))
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#define RELOC_LO16(section_index, offset) \
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LO16(section_addresses[section_index] + (offset))
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// For Banjo-Tooie
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void recomp_syscall_handler(uint8_t* rdram, recomp_context* ctx, int32_t instruction_vram);
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// For the Mario Party games (not working)
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//// This has to be in this file so it can be inlined
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//struct jmp_buf_storage {
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// jmp_buf buffer;
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//};
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//
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//struct RecompJmpBuf {
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// int32_t owner;
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// struct jmp_buf_storage* storage;
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// uint64_t magic;
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//};
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//
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//// Randomly generated constant
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//#define SETJMP_MAGIC 0xe17afdfa939a437bu
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//
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//int32_t osGetThreadEx(void);
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//
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//#define setjmp_recomp(rdram, ctx) { \
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// struct RecompJmpBuf* buf = (struct RecompJmpBuf*)(&rdram[(uint64_t)ctx->r4 - 0xFFFFFFFF80000000]); \
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// \
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// /* Check if this jump buffer was previously set up */ \
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// if (buf->magic == SETJMP_MAGIC) { \
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// /* If so, free the old jmp_buf */ \
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// free(buf->storage); \
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// } \
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// \
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// buf->magic = SETJMP_MAGIC; \
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// buf->owner = osGetThreadEx(); \
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// buf->storage = (struct jmp_buf_storage*)calloc(1, sizeof(struct jmp_buf_storage)); \
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// ctx->r2 = setjmp(buf->storage->buffer); \
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//}
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void pause_self(uint8_t *rdram);
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#ifdef __cplusplus
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}
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#endif
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#endif
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