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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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29 lines
854 B
C++
29 lines
854 B
C++
#ifndef __RT64_LAYER_H__
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#define __RT64_LAYER_H__
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#include "../ultramodern/ultramodern.hpp"
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#include "../ultramodern/config.hpp"
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namespace RT64 {
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struct Application;
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}
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namespace ultramodern {
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struct WindowHandle;
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}
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RT64::Application* RT64Init(uint8_t* rom, uint8_t* rdram, ultramodern::WindowHandle window_handle, bool developer_mode);
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void RT64UpdateConfig(RT64::Application* application, const ultramodern::GraphicsConfig& old_config, const ultramodern::GraphicsConfig& new_config);
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void RT64EnableInstantPresent(RT64::Application* application);
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void RT64SendDL(uint8_t* rdram, const OSTask* task);
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void RT64UpdateScreen(uint32_t vi_origin);
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void RT64ChangeWindow();
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void RT64Shutdown();
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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uint32_t RT64GetDisplayFramerate(RT64::Application* application);
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void set_rt64_hooks();
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#endif
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