Zelda64Recomp/ultramodern
2024-05-06 22:47:31 -04:00
..
audio.cpp
config.hpp Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
events.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
mesgqueue.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
misc_ultra.cpp
port_main.c
rt64_layer.cpp Update RT64 and shader cache, add decals to N64 effect list in readme, bump version number to 1.0.0-rc2 2024-05-06 22:47:31 -04:00
scheduling.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
task_win32.cpp
threadqueue.cpp Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
threads.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
timer.cpp
ultra64.h Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
ultrainit.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
ultramodern.hpp Asynchronous saving 2024-05-01 02:38:33 -04:00