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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
#if 0
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#include <stdio.h>
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#include <stdlib.h>
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#include "ultra64.h"
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#define THREAD_STACK_SIZE 0x1000
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u8 idle_stack[THREAD_STACK_SIZE] ALIGNED(16);
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u8 main_stack[THREAD_STACK_SIZE] ALIGNED(16);
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u8 thread3_stack[THREAD_STACK_SIZE] ALIGNED(16);
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u8 thread4_stack[THREAD_STACK_SIZE] ALIGNED(16);
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OSThread idle_thread;
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OSThread main_thread;
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OSThread thread3;
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OSThread thread4;
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OSMesgQueue queue;
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OSMesg buf[1];
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void thread3_func(UNUSED void *arg) {
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OSMesg val;
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printf("Thread3 recv\n");
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fflush(stdout);
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osRecvMesg(&queue, &val, OS_MESG_BLOCK);
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printf("Thread3 complete: %d\n", (int)(intptr_t)val);
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fflush(stdout);
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}
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void thread4_func(void *arg) {
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printf("Thread4 send %d\n", (int)(intptr_t)arg);
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fflush(stdout);
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osSendMesg(&queue, arg, OS_MESG_BLOCK);
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printf("Thread4 complete\n");
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fflush(stdout);
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}
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void main_thread_func(UNUSED void* arg) {
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osCreateMesgQueue(&queue, buf, sizeof(buf) / sizeof(buf[0]));
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printf("main thread creating thread 3\n");
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osCreateThread(&thread3, 3, thread3_func, NULL, &thread3_stack[THREAD_STACK_SIZE], 14);
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printf("main thread starting thread 3\n");
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osStartThread(&thread3);
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printf("main thread creating thread 4\n");
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osCreateThread(&thread4, 4, thread4_func, (void*)10, &thread4_stack[THREAD_STACK_SIZE], 13);
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printf("main thread starting thread 4\n");
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osStartThread(&thread4);
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while (1) {
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printf("main thread doin stuff\n");
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sleep(1);
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}
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}
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void idle_thread_func(UNUSED void* arg) {
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printf("idle thread\n");
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printf("creating main thread\n");
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osCreateThread(&main_thread, 2, main_thread_func, NULL, &main_stack[THREAD_STACK_SIZE], 11);
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printf("starting main thread\n");
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osStartThread(&main_thread);
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// Set this thread's priority to 0, making it the idle thread
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osSetThreadPri(NULL, 0);
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// idle
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while (1) {
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printf("idle thread doin stuff\n");
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sleep(1);
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}
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}
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void bootproc(void) {
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osInitialize();
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osCreateThread(&idle_thread, 1, idle_thread_func, NULL, &idle_stack[THREAD_STACK_SIZE], 127);
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printf("Starting idle thread\n");
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osStartThread(&idle_thread);
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}
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#endif
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