mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-29 09:23:53 +00:00
18 lines
491 B
C
18 lines
491 B
C
#ifndef __PATCHES_H__
|
|
#define __PATCHES_H__
|
|
|
|
// TODO fix renaming symbols in patch recompilation
|
|
#define osRecvMesg osRecvMesg_recomp
|
|
#define osSendMesg osSendMesg_recomp
|
|
#include "global.h"
|
|
#include "rt64_extended_gbi.h"
|
|
|
|
int recomp_printf(const char* fmt, ...);
|
|
|
|
static inline void* actor_relocate(Actor* actor, void* addr) {
|
|
return (void*)((uintptr_t)addr -
|
|
(intptr_t)((uintptr_t)actor->overlayEntry->vramStart - (uintptr_t)actor->overlayEntry->loadedRamAddr));
|
|
}
|
|
|
|
#endif
|