mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-29 09:23:53 +00:00
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#ifndef __RT64_LAYER_H__
|
|
#define __RT64_LAYER_H__
|
|
|
|
#include "../ultramodern/ultramodern.hpp"
|
|
#include "../ultramodern/config.hpp"
|
|
|
|
namespace RT64 {
|
|
struct Application;
|
|
}
|
|
|
|
namespace ultramodern {
|
|
struct WindowHandle;
|
|
struct RT64Context {
|
|
public:
|
|
~RT64Context();
|
|
RT64Context(uint8_t* rdram, WindowHandle window_handle, bool developer_mode);
|
|
bool valid() { return static_cast<bool>(app); }
|
|
|
|
void update_config(const GraphicsConfig& old_config, const GraphicsConfig& new_config);
|
|
void enable_instant_present();
|
|
void send_dl(const OSTask* task);
|
|
void update_screen(uint32_t vi_origin);
|
|
void shutdown();
|
|
void set_dummy_vi();
|
|
uint32_t get_display_framerate();
|
|
void load_shader_cache(std::span<const char> cache_binary);
|
|
private:
|
|
std::unique_ptr<RT64::Application> app;
|
|
};
|
|
|
|
RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
|
|
bool RT64SamplePositionsSupported();
|
|
}
|
|
|
|
void set_rt64_hooks();
|
|
|
|
#endif
|
|
|