mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-28 15:20:30 +00:00
3c34fa63c1
* Added analog cam and camera inversion options to menu, initial implementation of analog cam * Automatically suppress inputs on the right stick while analog cam is active * Return to automatic camera mode when pressing target * Add aiming inversion options * Add analog camera inversion options
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef __RECOMP_CONFIG_H__
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#define __RECOMP_CONFIG_H__
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#include <filesystem>
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#include <string_view>
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#include "../ultramodern/config.hpp"
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namespace recomp {
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
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constexpr std::string_view program_name = "Zelda 64: Recompiled";
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void load_config();
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void save_config();
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void reset_input_bindings();
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void reset_cont_input_bindings();
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void reset_kb_input_bindings();
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std::filesystem::path get_app_folder_path();
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bool get_debug_mode_enabled();
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void set_debug_mode_enabled(bool enabled);
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enum class AutosaveMode {
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On,
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Off,
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OptionCount
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};
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enum class AnalogCamMode {
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On,
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Off,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(recomp::AutosaveMode, {
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{recomp::AutosaveMode::On, "On"},
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{recomp::AutosaveMode::Off, "Off"}
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(recomp::AnalogCamMode, {
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{recomp::AnalogCamMode::On, "On"},
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{recomp::AnalogCamMode::Off, "Off"}
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});
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AutosaveMode get_autosave_mode();
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void set_autosave_mode(AutosaveMode mode);
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AnalogCamMode get_analog_cam_mode();
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void set_analog_cam_mode(AnalogCamMode mode);
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};
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#endif
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