Zelda64Recomp/patches
2024-03-31 16:39:47 -04:00
..
dummy_headers Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
.gitignore
actor_transform_tagging.c Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
camera_patches.c
camera_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
cheats.c
culling.c
debug_patches.c
dpad.rgba32.bin Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
dpad.rgba32.png Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
effect_patches.c Reduce alpha clamp for blur to prevent image retention, update RT64 2024-03-28 20:53:17 -04:00
effect_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
fixes.c Patch giants cutscene to fix music desync, update RT64 2024-03-15 01:17:56 -04:00
graphics.h
input_latency.c Fixed issue with latency patch not always starting with the correct behavior 2024-03-30 22:44:08 -04:00
input.c Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
input.h
item_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
Makefile Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles 2024-03-27 18:45:09 -04:00
misc_funcs.h
options.c
particle_transform_tagging.c Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
patch_helpers.h
patches.h Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
patches.ld Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
play_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
play_patches.h
print.c
quicksave_patches.c
room_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
sky_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
sound_patches.c Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
specific_actor_transform_tagging.c Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
syms.ld Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
terrain_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
transform_ids.h Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
ui_patches.c Fixed camera interpolation double skips, made the skybox skip interpolation with the camera, fixed particles getting incorrectly matched 2024-03-27 18:47:15 -04:00
ui_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00