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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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23eb6b7eea
* 64 bit framebuffer for rt64 * Remove mention of motion blur cap from readme * Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs * Increase dither noise strength at higher resolutions to make it more noticeable --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> |
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.. | ||
dummy_headers | ||
.gitignore | ||
actor_transform_tagging.c | ||
autosave.rgba32.bin | ||
autosave.rgba32.png | ||
autosaving.c | ||
billboard_tagging.c | ||
camera_patches.c | ||
camera_transform_tagging.c | ||
cheats.c | ||
culling.c | ||
cutscene_patches.c | ||
debug_patches.c | ||
dpad.rgba32.bin | ||
dpad.rgba32.png | ||
effect_patches.c | ||
effect_transform_tagging.c | ||
fixes.c | ||
graphics.h | ||
input_latency.c | ||
input.c | ||
input.h | ||
item_transform_tagging.c | ||
Makefile | ||
misc_funcs.h | ||
ocarina_effect_patches.c | ||
options.c | ||
particle_transform_tagging.c | ||
patch_helpers.h | ||
patches.h | ||
patches.ld | ||
play_patches.c | ||
play_patches.h | ||
print.c | ||
quicksave_patches.c | ||
required_patches.c | ||
rewind.ia16.bin | ||
rewind.ia16.png | ||
room_patches.c | ||
save_patches.c | ||
sky_transform_tagging.c | ||
song_transform_tagging.c | ||
sound_patches.c | ||
sound.h | ||
specific_actor_transform_tagging.c | ||
syms.ld | ||
terrain_transform_tagging.c | ||
transform_ids.h | ||
ui_patches.c | ||
ui_transform_tagging.c |