Zelda64Recomp/patches
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
..
dummy_headers
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
actor_transform_tagging.c
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c 1.0.1 Hotfixes (#190) 2024-05-18 18:46:11 -04:00
billboard_tagging.c
camera_patches.c
camera_transform_tagging.c Added some more mode-specific camera interpolation logic 2024-05-05 23:09:33 -04:00
cheats.c
culling.c
cutscene_patches.c
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
effect_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
fixes.c Fix "Dawn of the X day" screen ending too early (#266) 2024-05-25 23:41:00 -04:00
graphics.h Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
input_latency.c
input.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
input.h
item_transform_tagging.c
Makefile Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
misc_funcs.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
ocarina_effect_patches.c
options.c Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
particle_transform_tagging.c
patch_helpers.h
patches.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
patches.ld
play_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
play_patches.h WIP autosave functionality 2024-05-01 04:06:53 -04:00
print.c
quicksave_patches.c
required_patches.c Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c
save_patches.c
sky_transform_tagging.c
song_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
sound_patches.c
sound.h
specific_actor_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
syms.ld Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
terrain_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
transform_ids.h Various transform tagging 2024-05-05 19:09:11 -04:00
ui_patches.c Fix the right edge on the purple background for scene title cards (#20) 2024-05-06 20:03:48 -04:00
ui_transform_tagging.c