Zelda64Recomp/include
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
..
disable_warnings.h
promptfont.h
recomp_config.h 1.0.1 Hotfixes (#190) 2024-05-18 18:46:11 -04:00
recomp_debug.h
recomp_game.h Add missing semicolon 2024-05-16 19:46:15 +01:00
recomp_helpers.h
recomp_input.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp_overlays.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
recomp_sound.h Add main volume option to settings (#267) 2024-05-26 00:59:15 -04:00
recomp_ui.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp.h
rsp_vu_impl.h
rsp_vu.h Fix arm64 building and X11 conflicts (#214) 2024-05-22 02:39:34 +02:00
rsp.h Added microcode tomls for RSPRecomp 2024-05-12 20:35:54 -04:00
rt64_layer.h Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
sections.h