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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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23eb6b7eea
* 64 bit framebuffer for rt64 * Remove mention of motion blur cap from readme * Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs * Increase dither noise strength at higher resolutions to make it more noticeable --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> |
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.. | ||
disable_warnings.h | ||
promptfont.h | ||
recomp_config.h | ||
recomp_debug.h | ||
recomp_game.h | ||
recomp_helpers.h | ||
recomp_input.h | ||
recomp_overlays.h | ||
recomp_sound.h | ||
recomp_ui.h | ||
recomp.h | ||
rsp_vu_impl.h | ||
rsp_vu.h | ||
rsp.h | ||
rt64_layer.h | ||
sections.h |