Zelda64Recomp/include/zelda_support.h
2025-03-14 21:07:07 +01:00

20 lines
599 B
C++

#ifndef __ZELDA_SUPPORT_H__
#define __ZELDA_SUPPORT_H__
#include <functional>
#include <filesystem>
namespace zelda64 {
std::filesystem::path get_asset_path(const char* asset);
void open_file_dialog(std::function<void(bool success, const std::filesystem::path& path)> callback);
void show_error_message_box(const char *title, const char *message);
// Apple specific methods that usually require Objective-C. Implemented in support_apple.mm.
#ifdef __APPLE__
void dispatch_on_ui_thread(std::function<void()> func);
const char* get_bundle_resource_directory();
#endif
}
#endif