Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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2024-01-08 01:28:50 -05:00
assets Hooked up controls and settings buttons in launcher 2024-01-08 01:28:50 -05:00
include Hooked up controls and settings buttons in launcher 2024-01-08 01:28:50 -05:00
lib Hooked up exit button in launcher and updated RT64 to fix issue with the launcher not closing 2024-01-07 23:46:44 -05:00
patches Patch options button in file select to be a quit button instead, update RT64 and RmlUi 2023-12-27 17:56:26 -05:00
rsp
shaders Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
src Hooked up controls and settings buttons in launcher 2024-01-08 01:28:50 -05:00
ultramodern Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
.gitignore init sass rework 2024-01-02 10:07:37 -06:00
.gitmodules Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
CMakeLists.txt Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255 2024-01-06 16:08:15 -05:00
CMakeSettings.json Added release with debug info configuration for VS 2023-10-29 12:13:41 -04:00
launch.vs.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
patches.toml Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rev1_overlays.txt
us.rev1.toml Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00