mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-27 21:16:42 +00:00
370 lines
21 KiB
Plaintext
370 lines
21 KiB
Plaintext
<template name="config-menu__general">
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<head>
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</head>
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<body>
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<form class="config__form" id="conf-general__form">
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<div class="config__hz-wrapper" id="conf-general__hz-wrapper">
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<!-- Options -->
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<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)" id="conf-general__wrapper">
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<!-- targeting mode -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(0)" id="conf-general__Targeting-Mode">
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<label class="config-option__title">Targeting Mode</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="targeting_mode"
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data-checked="targeting_mode"
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value="Switch"
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id="tm_switch"
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style="nav-up: #tab_general; nav-down: #rumble_strength_input"
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/>
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<label class="config-option__tab-label" for="tm_switch">Switch</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="targeting_mode"
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data-checked="targeting_mode"
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value="Hold"
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id="tm_hold"
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style="nav-up: #tab_general; nav-down: #rumble_strength_input"
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/>
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<label class="config-option__tab-label" for="tm_hold">Hold</label>
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</div>
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</div>
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<!-- rumble strength -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
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<label class="config-option__title">Rumble Strength</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{rumble_strength}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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id="rumble_strength_input"
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp;"
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data-value="rumble_strength"
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/>
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</div>
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</div>
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<!-- gyro sensitivity -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(2)">
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<label class="config-option__title">Gyro Sensitivity</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{gyro_sensitivity}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(2)"
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id="gyro_sensitivity_input"
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp;"
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data-value="gyro_sensitivity"
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/>
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</div>
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</div>
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<!-- mouse sensitivity -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(3)">
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<label class="config-option__title">Mouse Sensitivity</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{mouse_sensitivity}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(3)"
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id="mouse_sensitivity_input"
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp;"
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data-value="mouse_sensitivity"
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/>
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</div>
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</div>
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<!-- joystick deadzone -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)">
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<label class="config-option__title">Joystick Deadzone</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{joystick_deadzone}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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id="joystick_deadzone_input"
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp; nav-down: #bg_input_enabled"
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data-value="joystick_deadzone"
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/>
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</div>
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</div>
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<!-- background input -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(5)" id="conf-general__Background-Input">
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<label class="config-option__title">Background Input</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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name="background_input_mode"
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data-checked="background_input_mode"
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value="On"
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id="bg_input_enabled"
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style="nav-up: #joystick_deadzone_input; nav-down: #autosave_enabled"
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/>
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<label class="config-option__tab-label" for="bg_input_enabled">On</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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name="background_input_mode"
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data-checked="background_input_mode"
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value="Off"
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id="bg_input_disabled"
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style="nav-up: #joystick_deadzone_input; nav-down: #autosave_disabled"
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/>
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<label class="config-option__tab-label" for="bg_input_disabled">Off</label>
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</div>
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</div>
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<!-- autosave -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(6)">
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<label class="config-option__title">Autosaving</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(6)"
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name="autosave_mode"
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data-checked="autosave_mode"
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value="On"
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id="autosave_enabled"
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style="nav-up: #bg_input_enabled; nav-down: #camera_inversion_none"
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/>
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<label class="config-option__tab-label" for="autosave_enabled">On</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(6)"
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name="autosave_mode"
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data-checked="autosave_mode"
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value="Off"
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id="autosave_disabled"
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style="nav-up: #bg_input_disabled; nav-down: #camera_inversion_x"
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/>
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<label class="config-option__tab-label" for="autosave_disabled">Off</label>
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</div>
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</div>
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<!-- camera inversion -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(7)">
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<label class="config-option__title">Aiming Camera Mode</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(7)"
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name="camera_invert_mode"
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data-checked="camera_invert_mode"
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value="InvertNone"
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id="camera_inversion_none"
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style="nav-up: #autosave_enabled; nav-down: #analog_cam_enabled"
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/>
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<label class="config-option__tab-label" for="camera_inversion_none">None</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(7)"
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name="camera_invert_mode"
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data-checked="camera_invert_mode"
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value="InvertX"
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id="camera_inversion_x"
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style="nav-up: #autosave_disabled; nav-down: #analog_cam_disabled"
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/>
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<label class="config-option__tab-label" for="camera_inversion_x">Invert X</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(7)"
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name="camera_invert_mode"
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data-checked="camera_invert_mode"
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value="InvertY"
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id="camera_inversion_y"
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style="nav-up: #autosave_disabled; nav-down: #analog_cam_disabled"
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/>
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<label class="config-option__tab-label" for="camera_inversion_y">Invert Y</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(7)"
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name="camera_invert_mode"
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data-checked="camera_invert_mode"
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value="InvertBoth"
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id="camera_inversion_both"
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style="nav-up: #autosave_disabled; nav-down: #analog_cam_disabled"
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/>
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<label class="config-option__tab-label" for="camera_inversion_both">Invert Both</label>
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</div>
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</div>
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<!-- analog camera -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(8)">
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<label class="config-option__title">Analog Camera</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(8)"
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name="analog_cam_mode"
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data-checked="analog_cam_mode"
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value="On"
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id="analog_cam_enabled"
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style="nav-up: #camera_inversion_none; nav-down: #analog_camera_inversion_none"
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/>
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<label class="config-option__tab-label" for="analog_cam_enabled">On</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(8)"
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name="analog_cam_mode"
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data-checked="analog_cam_mode"
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value="Off"
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id="analog_cam_disabled"
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style="nav-up: #camera_inversion_x; nav-down: #analog_camera_inversion_x"
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/>
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<label class="config-option__tab-label" for="analog_cam_disabled">Off</label>
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</div>
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</div>
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<!-- analog camera inversion -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(9)">
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<label class="config-option__title">Analog Camera Mode</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(9)"
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name="analog_camera_invert_mode"
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data-checked="analog_camera_invert_mode"
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value="InvertNone"
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id="analog_camera_inversion_none"
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style="nav-up: #analog_cam_enabled;"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_none">None</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(9)"
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name="analog_camera_invert_mode"
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data-checked="analog_camera_invert_mode"
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value="InvertX"
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id="analog_camera_inversion_x"
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style="nav-up: #analog_cam_disabled;"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_x">Invert X</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(9)"
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name="analog_camera_invert_mode"
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data-checked="analog_camera_invert_mode"
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value="InvertY"
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id="analog_camera_inversion_y"
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style="nav-up: #analog_cam_disabled;"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_y">Invert Y</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(9)"
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name="analog_camera_invert_mode"
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data-checked="analog_camera_invert_mode"
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value="InvertBoth"
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id="analog_camera_inversion_both"
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style="nav-up: #analog_cam_disabled;"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_both">Invert Both</label>
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</div>
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</div>
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</div>
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<!-- Descriptions -->
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<div class="config__wrapper">
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<p data-if="cur_config_index == 0">
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Controls how targeting enemies and objects works. <b>Switch</b> will start or stop targeting each time the target button is pressed. <b>Hold</b> will start when the target button is pressed and stop when the button is released.
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</p>
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<p data-if="cur_config_index == 1">
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Controls the strength of rumble when using a controller that supports it. <b>Setting this to zero will disable rumble.</b>
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</p>
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<p data-if="cur_config_index == 2">
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Controls the sensitivity of gyro aiming when using items in first person for controllers that support it. <b>Setting this to zero will disable gyro.</b>
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<br />
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<br />
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<b>Note: To recalibrate controller gyro, set the controller down on a still, flat surface for 5 seconds.</b>
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</p>
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<p data-if="cur_config_index == 3">
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Controls the sensitivity of mouse aiming when using items in first person. <b>Setting this to zero will disable mouse aiming.</b>
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<br />
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<br />
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<b>Note: This option does not allow mouse buttons to activate items. Mouse aiming is intended to be used with inputs that are mapped to mouse movement, such as gyro on Steam Deck.</b>
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</p>
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<p data-if="cur_config_index == 4">
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Applies a deadzone to joystick inputs.
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</p>
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<p data-if="cur_config_index == 5">
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Allows the game to read controller input when out of focus.
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<br/>
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<b>This setting does not affect keyboard input.</b>
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</p>
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<p data-if="cur_config_index == 6">
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Turns on autosaving and prevents owl saves from being deleted on load. Autosaves act as owl saves and take up the same slot as they do.
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<br/>
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<br/>
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Loading an autosave will place you in Clock Town or at the entrance of the current dungeon if you were in one.
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<br/>
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<br/>
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<b>If autosaving is disabled, existing autosaves will be deleted when loaded.</b>
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</p>
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<p data-if="cur_config_index == 7">
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Inverts the camera controls for first-person aiming. <b>Invert Y</b> is the default and matches the original game.
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</p>
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<p data-if="cur_config_index == 8">
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Enables an analog "free" camera similar to later entries in the series that's mapped to the right analog stick on the controller.
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<br/>
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<br/>
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When you move the right stick, the camera will enter free mode and stop centering behind Link. Press the <b>Target</b> button at any time to go back into the normal camera mode. The camera will also return to normal mode after a cutscene plays or when you move between areas.
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<br/>
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<br/>
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This option also enables right stick control while looking and aiming.
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</p>
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<p data-if="cur_config_index == 9">
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Inverts the camera controls for the analog camera if it's enabled. <b>None</b> is the default.
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</p>
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</div>
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</div>
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</form>
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</body>
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</template>
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