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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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24 lines
765 B
Plaintext
24 lines
765 B
Plaintext
__start = 0x80000000;
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/* Static symbols that aren't in the elf */
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sSceneEntranceTable = 0x801C5720;
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D_808DE5B0 = 0x808DE5B0;
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/* Dummy addresses that get recompiled into function calls */
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recomp_puts = 0x8F000000;
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recomp_exit = 0x8F000004;
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recomp_handle_quicksave_actions = 0x8F000008;
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recomp_handle_quicksave_actions_main = 0x8F00000C;
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osRecvMesg_recomp = 0x8F000010;
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osSendMesg_recomp = 0x8F000014;
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recomp_get_gyro_deltas = 0x8F000018;
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recomp_get_aspect_ratio = 0x8F00001C;
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recomp_get_pending_warp = 0x8F000020;
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recomp_powf = 0x8F000024;
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recomp_get_target_framerate = 0x8F000028;
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recomp_get_targeting_mode = 0x8F00002C;
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recomp_get_bgm_volume = 0x8F000030;
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recomp_get_low_health_beeps_enabled = 0x8F000034;
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__sinf_recomp = 0x8F000038;
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__cosf_recomp = 0x8F00003C;
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