mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-26 18:20:52 +00:00
306 lines
12 KiB
CMake
306 lines
12 KiB
CMake
cmake_minimum_required(VERSION 3.20)
|
|
project(Zelda64Recompiled)
|
|
set(CMAKE_C_STANDARD 17)
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
|
# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
|
|
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything -Wall -Wextra")
|
|
|
|
# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
|
|
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
|
|
cmake_policy(SET CMP0135 NEW)
|
|
endif()
|
|
|
|
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
|
|
if (WIN32)
|
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
|
|
endif()
|
|
|
|
set(RT64_STATIC TRUE)
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
|
|
|
|
# set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
|
|
set(BUILD_SHARED_LIBS OFF)
|
|
SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
|
|
# set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}")
|
|
SET(ENABLE_SVG_PLUGIN ON CACHE BOOL "" FORCE)
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
|
|
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
|
|
|
|
target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
|
|
|
|
# RecompiledFuncs - Library containing the primary recompiler output
|
|
add_library(RecompiledFuncs STATIC)
|
|
|
|
target_compile_options(RecompiledFuncs PRIVATE
|
|
# -Wno-unused-but-set-variable
|
|
-fno-strict-aliasing
|
|
-Wno-unused-variable
|
|
-Wno-implicit-function-declaration
|
|
)
|
|
|
|
target_include_directories(RecompiledFuncs PRIVATE
|
|
${CMAKE_SOURCE_DIR}/include
|
|
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include
|
|
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
|
|
)
|
|
|
|
file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
|
|
file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
|
|
|
|
target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
|
|
|
|
# PatchesLib - Library containing the recompiled output for any custom function patches
|
|
add_library(PatchesLib STATIC)
|
|
|
|
target_compile_options(PatchesLib PRIVATE
|
|
# -Wno-unused-but-set-variable
|
|
-fno-strict-aliasing
|
|
-Wno-unused-variable
|
|
-Wno-implicit-function-declaration
|
|
)
|
|
|
|
target_include_directories(PatchesLib PRIVATE
|
|
${CMAKE_SOURCE_DIR}/include
|
|
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include
|
|
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
|
|
)
|
|
|
|
target_sources(PatchesLib PRIVATE
|
|
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
|
|
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
|
|
)
|
|
|
|
set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
|
|
|
|
# Build patches elf
|
|
add_custom_target(PatchesBin
|
|
COMMAND make
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
|
|
BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin
|
|
)
|
|
|
|
# Generate patches_bin.c from patches.bin
|
|
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
|
|
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin mm_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h
|
|
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
|
|
)
|
|
|
|
# Recompile patches elf into patches.c
|
|
add_custom_command(OUTPUT
|
|
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
|
|
${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
|
|
${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
|
|
# TODO: Look into why modifying patches requires two builds to take
|
|
COMMAND ./N64Recomp patches.toml
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
|
|
)
|
|
|
|
# Main executable
|
|
add_executable(Zelda64Recompiled)
|
|
|
|
# Generate mm_shader_cache.c from the MM shader cache if it exists
|
|
if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin)
|
|
set(HAS_MM_SHADER_CACHE TRUE)
|
|
target_compile_definitions(Zelda64Recompiled PRIVATE HAS_MM_SHADER_CACHE)
|
|
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
|
|
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
|
|
DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin
|
|
)
|
|
endif()
|
|
|
|
set (SOURCES
|
|
${CMAKE_SOURCE_DIR}/src/main/main.cpp
|
|
${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
|
|
${CMAKE_SOURCE_DIR}/src/main/register_patches.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/src/game/input.cpp
|
|
${CMAKE_SOURCE_DIR}/src/game/controls.cpp
|
|
${CMAKE_SOURCE_DIR}/src/game/config.cpp
|
|
${CMAKE_SOURCE_DIR}/src/game/scene_table.cpp
|
|
${CMAKE_SOURCE_DIR}/src/game/debug.cpp
|
|
${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
|
|
${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
|
|
${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
|
|
${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
|
|
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
|
|
${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
|
|
${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
|
|
)
|
|
|
|
if (HAS_MM_SHADER_CACHE)
|
|
list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c)
|
|
endif()
|
|
|
|
target_include_directories(Zelda64Recompiled PRIVATE
|
|
${CMAKE_SOURCE_DIR}/include
|
|
${CMAKE_SOURCE_DIR}/lib/concurrentqueue
|
|
${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
|
|
${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
|
|
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/hlslpp/include
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/inc
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src/render
|
|
${CMAKE_SOURCE_DIR}/lib/sse2neon
|
|
${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
|
|
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
|
|
${CMAKE_BINARY_DIR}/shaders
|
|
${CMAKE_CURRENT_BINARY_DIR}
|
|
)
|
|
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
|
|
target_compile_options(Zelda64Recompiled PRIVATE
|
|
-march=nehalem
|
|
-fno-strict-aliasing
|
|
-fms-extensions
|
|
)
|
|
else()
|
|
target_compile_options(Zelda64Recompiled PRIVATE
|
|
-fno-strict-aliasing
|
|
-fms-extensions
|
|
)
|
|
endif()
|
|
|
|
if (WIN32)
|
|
include(FetchContent)
|
|
# Fetch SDL2 on windows
|
|
FetchContent_Declare(
|
|
sdl2
|
|
URL https://github.com/libsdl-org/SDL/releases/download/release-2.28.5/SDL2-devel-2.28.5-VC.zip
|
|
URL_HASH MD5=d8173db078e54040c666f411c5a6afff
|
|
)
|
|
FetchContent_MakeAvailable(sdl2)
|
|
target_include_directories(Zelda64Recompiled PRIVATE
|
|
${sdl2_SOURCE_DIR}/include
|
|
)
|
|
target_link_directories(Zelda64Recompiled PRIVATE
|
|
${sdl2_SOURCE_DIR}/lib/x64
|
|
)
|
|
|
|
# Copy SDL2 and dxc DLLs to output folder as post build step
|
|
add_custom_command(TARGET Zelda64Recompiled POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll"
|
|
"${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxil.dll"
|
|
"${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxcompiler.dll"
|
|
$<TARGET_FILE_DIR:Zelda64Recompiled>)
|
|
|
|
set_target_properties(
|
|
Zelda64Recompiled
|
|
PROPERTIES
|
|
LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE"
|
|
LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
|
|
LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
|
|
LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
|
|
)
|
|
|
|
target_sources(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
|
|
endif()
|
|
|
|
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
|
|
find_package(SDL2 REQUIRED)
|
|
find_package(X11 REQUIRED)
|
|
|
|
# Generate icon_bytes.c from the app icon PNG.
|
|
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
|
|
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/512.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
|
|
DEPENDS ${CMAKE_SOURCE_DIR}/icons/512.png
|
|
)
|
|
target_sources(Zelda64Recompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
|
|
|
|
message(STATUS "SDL2_FOUND = ${SDL2_FOUND}")
|
|
message(STATUS "SDL2_INCLUDE_DIRS = ${SDL2_INCLUDE_DIRS}")
|
|
|
|
target_include_directories(Zelda64Recompiled PRIVATE ${SDL2_INCLUDE_DIRS})
|
|
|
|
message(STATUS "X11_FOUND = ${X11_FOUND}")
|
|
message(STATUS "X11_Xrandr_FOUND = ${X11_Xrandr_FOUND}")
|
|
message(STATUS "X11_INCLUDE_DIR = ${X11_INCLUDE_DIR}")
|
|
message(STATUS "X11_LIBRARIES = ${X11_LIBRARIES}")
|
|
|
|
target_include_directories(Zelda64Recompiled PRIVATE ${X11_INCLUDE_DIR} ${X11_Xrandr_INCLUDE_PATH})
|
|
target_link_libraries(Zelda64Recompiled PRIVATE ${X11_LIBRARIES} ${X11_Xrandr_LIB})
|
|
|
|
find_package(Freetype REQUIRED)
|
|
|
|
message(STATUS "FREETYPE_FOUND = ${FREETYPE_FOUND}")
|
|
message(STATUS "FREETYPE_INCLUDE_DIRS = ${FREETYPE_INCLUDE_DIRS}")
|
|
message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
|
|
|
|
include_directories(${FREETYPE_LIBRARIES})
|
|
target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES})
|
|
|
|
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
|
|
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
|
|
find_package(Threads REQUIRED)
|
|
|
|
target_link_libraries(Zelda64Recompiled PRIVATE "-latomic -static-libstdc++" ${CMAKE_DL_LIBS} Threads::Threads)
|
|
endif()
|
|
|
|
target_link_libraries(Zelda64Recompiled PRIVATE
|
|
PatchesLib
|
|
RecompiledFuncs
|
|
SDL2
|
|
librecomp
|
|
ultramodern
|
|
rt64
|
|
RmlCore
|
|
RmlDebugger
|
|
nfd
|
|
lunasvg
|
|
)
|
|
|
|
# TODO fix the rt64 CMake script so that this doesn't need to be duplicated here
|
|
# For DXC
|
|
set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
|
|
set (DXC_DXIL_OPTS "-Wno-ignored-attributes")
|
|
set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout")
|
|
set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS")
|
|
set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y")
|
|
set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0")
|
|
set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0")
|
|
set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing")
|
|
|
|
if (${WIN32})
|
|
set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe")
|
|
add_compile_definitions(NOMINMAX)
|
|
else()
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
|
|
if (APPLE)
|
|
set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
|
|
else()
|
|
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
|
|
endif()
|
|
else()
|
|
if (APPLE)
|
|
set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
|
|
else()
|
|
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-linux")
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
|
|
build_pixel_shader (Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
|
|
|
|
target_sources(Zelda64Recompiled PRIVATE ${SOURCES})
|
|
|
|
set_property(TARGET Zelda64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
|
|
|