Zelda64Recomp/include/recomp_data.h
2025-04-03 02:36:32 -04:00

12 lines
191 B
C++

#ifndef __RECOMP_DATA_H__
#define __RECOMP_DATA_H__
namespace recomputil {
void init_extended_actor_data();
void reset_actor_data();
void register_data_api_exports();
}
#endif