From f872ca87cc73e96e9e1935ece4429a534d483b41 Mon Sep 17 00:00:00 2001 From: Guilherme Arcencio <47733489+GuiArcencio@users.noreply.github.com> Date: Mon, 20 May 2024 11:14:09 -0300 Subject: [PATCH] Fix CMake build directory name in BUILDING.md (#205) --- BUILDING.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BUILDING.md b/BUILDING.md index 24cceee..b622ab9 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -74,7 +74,7 @@ Finally, you can build the project! :rocket: On Windows, you can open the repository folder with Visual Studio, and you'll be able to `[build / run / debug]` the project from there. If you prefer the commandline or you're on a Unix platform you can build the project using CMake: ```bash -cmake -S . -B cmake-build -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -G Ninja -DCMAKE_BUILD_TYPE=Release # or Debug if you want to debug +cmake -S . -B build-cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -G Ninja -DCMAKE_BUILD_TYPE=Release # or Debug if you want to debug cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release # or Debug ```