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https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-27 12:19:06 +00:00
1.0.1 Hotfixes (#190)
* Fixed bug with autosaving where some flags weren't updated in the save buffer * Display message boxes for RT64 initialization errors * Bump version number to 1.0.1
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@ -8,6 +8,7 @@
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namespace recomp {
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
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constexpr std::string_view program_name = "Zelda 64: Recompiled";
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void load_config();
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void save_config();
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@ -9,12 +9,21 @@ namespace RT64 {
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}
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namespace ultramodern {
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enum class RT64SetupResult {
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Success,
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DynamicLibrariesNotFound,
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InvalidGraphicsAPI,
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GraphicsAPINotFound,
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GraphicsDeviceNotFound
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};
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struct WindowHandle;
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struct RT64Context {
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public:
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~RT64Context();
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RT64Context(uint8_t* rdram, WindowHandle window_handle, bool developer_mode);
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bool valid() { return static_cast<bool>(app); }
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RT64SetupResult get_setup_result() { return setup_result; }
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void update_config(const GraphicsConfig& old_config, const GraphicsConfig& new_config);
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void enable_instant_present();
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@ -25,6 +34,7 @@ namespace ultramodern {
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uint32_t get_display_framerate();
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void load_shader_cache(std::span<const char> cache_binary);
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private:
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RT64SetupResult setup_result;
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std::unique_ptr<RT64::Application> app;
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};
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@ -70,7 +70,18 @@ void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
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void autosave_reset_timer();
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void autosave_reset_timer_slow();
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void do_autosave(SramContext* sramCtx) {
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void do_autosave(PlayState* play) {
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// Transfer the scene flags into the cycle flags.
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Play_SaveCycleSceneFlags(&play->state);
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// Transfer the cycle flags into the save buffer. Logic copied from func_8014546C.
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for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
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}
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s32 fileNum = gSaveContext.fileNum;
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gSaveContext.save.isOwlSave = SAVE_TYPE_AUTOSAVE;
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@ -78,6 +89,7 @@ void do_autosave(SramContext* sramCtx) {
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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SramContext* sramCtx = &play->sramCtx;
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// Copy the saved parts of the global save context into the sram saving buffer.
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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// Synchronously save into the owl save slot and the backup owl save slot.
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@ -413,7 +425,7 @@ void autosave_post_play_update(PlayState* play) {
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frames_since_autosave_ready >= MIN_FRAMES_SINCE_READY &&
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time_now - last_autosave_time > (OS_USEC_TO_CYCLES(1000 * (recomp_autosave_interval() + extra_autosave_delay_milliseconds)))
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) {
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do_autosave(&play->sramCtx);
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do_autosave(play);
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show_autosave_icon();
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autosave_reset_timer();
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}
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@ -6,7 +6,7 @@
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#include "nfd.h"
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#include <filesystem>
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std::string version_number = "v1.0.0";
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std::string version_number = "v1.0.1";
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Rml::DataModelHandle model_handle;
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bool mm_rom_valid = false;
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@ -8,6 +8,7 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_game.h"
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#include "recomp_config.h"
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#include "ui_rml_hacks.hpp"
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#include "concurrentqueue.h"
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@ -1464,5 +1465,5 @@ recomp::Menu recomp::get_current_menu() {
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}
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void recomp::message_box(const char* msg) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", msg, nullptr);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, recomp::program_name.data(), msg, nullptr);
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}
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@ -16,6 +16,7 @@
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#include "config.hpp"
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#include "rt64_layer.h"
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#include "recomp.h"
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#include "recomp_game.h"
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "rsp.h"
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@ -301,6 +302,8 @@ void ultramodern::load_shader_cache(std::span<const char> cache_data) {
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events_context.action_queue.enqueue(LoadShaderCacheAction{cache_data});
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}
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std::atomic<ultramodern::RT64SetupResult> rt64_setup_result = ultramodern::RT64SetupResult::Success;
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void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_ready, ultramodern::WindowHandle window_handle) {
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bool enabled_instant_present = false;
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using namespace std::chrono_literals;
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@ -313,7 +316,11 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
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ultramodern::RT64Context rt64{rdram, window_handle, cur_config.load().developer_mode};
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if (!rt64.valid()) {
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throw std::runtime_error("Failed to initialize RT64!");
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// TODO move recomp code out of ultramodern.
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rt64_setup_result.store(rt64.get_setup_result());
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// Notify the caller thread that this thread is ready.
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thread_ready->signal();
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return;
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}
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// TODO move recomp code out of ultramodern.
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@ -537,6 +544,27 @@ void ultramodern::send_si_message(RDRAM_ARG1) {
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osSendMesg(PASS_RDRAM events_context.si.mq, events_context.si.msg, OS_MESG_NOBLOCK);
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}
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std::string get_graphics_api_name(ultramodern::GraphicsApi api) {
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if (api == ultramodern::GraphicsApi::Auto) {
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#if defined(_WIN32)
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api = ultramodern::GraphicsApi::D3D12;
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#elif defined(__gnu_linux__)
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api = ultramodern::GraphicsApi::Vulkan;
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#else
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static_assert(false && "Unimplemented")
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#endif
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}
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switch (api) {
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case ultramodern::GraphicsApi::D3D12:
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return "D3D12";
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case ultramodern::GraphicsApi::Vulkan:
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return "Vulkan";
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default:
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return "[Unknown graphics API]";
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}
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}
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void ultramodern::init_events(RDRAM_ARG ultramodern::WindowHandle window_handle) {
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moodycamel::LightweightSemaphore gfx_thread_ready;
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moodycamel::LightweightSemaphore task_thread_ready;
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@ -549,6 +577,30 @@ void ultramodern::init_events(RDRAM_ARG ultramodern::WindowHandle window_handle)
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gfx_thread_ready.wait();
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task_thread_ready.wait();
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ultramodern::RT64SetupResult setup_result = rt64_setup_result.load();
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if (rt64_setup_result != ultramodern::RT64SetupResult::Success) {
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auto show_rt64_error = [](const std::string& msg) {
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// TODO move recomp code out of ultramodern (message boxes).
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recomp::message_box(("An error has been encountered on startup: " + msg).c_str());
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};
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const std::string driver_os_suffix = "\nPlease make sure your GPU drivers and your OS are up to date.";
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switch (rt64_setup_result) {
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case ultramodern::RT64SetupResult::DynamicLibrariesNotFound:
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show_rt64_error("Failed to load dynamic libraries. Make sure the DLLs are next to the recomp executable.");
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break;
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case ultramodern::RT64SetupResult::InvalidGraphicsAPI:
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show_rt64_error(get_graphics_api_name(cur_config.load().api_option) + " is not supported on this platform. Please select a different graphics API.");
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break;
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case ultramodern::RT64SetupResult::GraphicsAPINotFound:
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show_rt64_error("Unable to initialize " + get_graphics_api_name(cur_config.load().api_option) + "." + driver_os_suffix);
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break;
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case ultramodern::RT64SetupResult::GraphicsDeviceNotFound:
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show_rt64_error("Unable to find compatible graphics device." + driver_os_suffix);
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break;
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}
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throw std::runtime_error("Failed to initialize RT64");
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}
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events_context.vi.thread = std::thread{ vi_thread_func };
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}
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@ -97,6 +97,21 @@ void set_application_user_config(RT64::Application* application, const ultramode
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application->userConfig.refreshRateTarget = config.rr_manual_value;
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}
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ultramodern::RT64SetupResult map_setup_result(RT64::Application::SetupResult rt64_result) {
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switch (rt64_result) {
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case RT64::Application::SetupResult::Success:
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return ultramodern::RT64SetupResult::Success;
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case RT64::Application::SetupResult::DynamicLibrariesNotFound:
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return ultramodern::RT64SetupResult::DynamicLibrariesNotFound;
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case RT64::Application::SetupResult::InvalidGraphicsAPI:
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return ultramodern::RT64SetupResult::InvalidGraphicsAPI;
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case RT64::Application::SetupResult::GraphicsAPINotFound:
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return ultramodern::RT64SetupResult::GraphicsAPINotFound;
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case RT64::Application::SetupResult::GraphicsDeviceNotFound:
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return ultramodern::RT64SetupResult::GraphicsDeviceNotFound;
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}
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}
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ultramodern::RT64Context::RT64Context(uint8_t* rdram, ultramodern::WindowHandle window_handle, bool debug) {
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static unsigned char dummy_rom_header[0x40];
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set_rt64_hooks();
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@ -179,7 +194,8 @@ ultramodern::RT64Context::RT64Context(uint8_t* rdram, ultramodern::WindowHandle
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#ifdef _WIN32
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thread_id = window_handle.thread_id;
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#endif
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if (app->setup(thread_id) != RT64::Application::SetupResult::Success) {
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setup_result = map_setup_result(app->setup(thread_id));
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if (setup_result != ultramodern::RT64SetupResult::Success) {
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app = nullptr;
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return;
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}
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