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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
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patches/.gitignore
vendored
1
patches/.gitignore
vendored
@ -3,3 +3,4 @@
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*.elf
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*.elf
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*.bin
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*.bin
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./funcs.h
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./funcs.h
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patches.map
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@ -8,7 +8,7 @@ CFLAGS := -target mips -mips2 -mabi=32 -O2 -G0 -mno-abicalls -mno-odd-spreg -m
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-fomit-frame-pointer -ffast-math -fno-unsafe-math-optimizations -fno-builtin-memset \
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-fomit-frame-pointer -ffast-math -fno-unsafe-math-optimizations -fno-builtin-memset \
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-Wall -Wextra -Wno-incompatible-library-redeclaration -Wno-unused-parameter -Wno-unknown-pragmas -Wno-unused-variable -Wno-missing-braces -Wno-unsupported-floating-point-opt
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-Wall -Wextra -Wno-incompatible-library-redeclaration -Wno-unused-parameter -Wno-unknown-pragmas -Wno-unused-variable -Wno-missing-braces -Wno-unsupported-floating-point-opt
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CPPFLAGS := -nostdinc -D_LANGUAGE_C -DMIPS -I dummy_headers -I ../lib/mm-decomp/include -I ../lib/mm-decomp/src -I ../lib/mm-decomp/assets -I../lib/rt64/include
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CPPFLAGS := -nostdinc -D_LANGUAGE_C -DMIPS -I dummy_headers -I ../lib/mm-decomp/include -I ../lib/mm-decomp/src -I ../lib/mm-decomp/assets -I../lib/rt64/include
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LDFLAGS := -nostdlib -T patches.ld -T syms.ld --just-symbols=../mm.us.rev1.elf --allow-multiple-definition
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LDFLAGS := -nostdlib -T patches.ld -T syms.ld --just-symbols=../mm.us.rev1.elf --allow-multiple-definition -Map patches.map
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BINFLAGS := -O binary --remove-section=.bss --remove-section=.pad --remove-section=.text
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BINFLAGS := -O binary --remove-section=.bss --remove-section=.pad --remove-section=.text
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C_SRCS := $(wildcard *.c)
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C_SRCS := $(wildcard *.c)
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@ -42,6 +42,11 @@ extern u64 gFileSelYesButtonENGTex[];
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extern u64 gFileSelQuitButtonENGTex[];
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extern u64 gFileSelQuitButtonENGTex[];
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// TODO extern these when the recompiler handles relocations automatically.
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// TODO extern these when the recompiler handles relocations automatically.
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s16 D_80814280[] = {
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2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 0, 1, 1, 2, 1, 1, 4, 2, 2, 2, 1, 1, 0, 2, 0, 1, 1, 1, 1, 1, 0,
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1, 1, 1, 2, 2, 2, 2, 2, 3, 2, 2, 4, 3, 2, 4, 1, 2, 2, 1, 1, 2, 2, 3, 2, 2, 0, 2, 2, 2, 0, 3, 1, 0,
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};
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s16 sWindowContentColors[] = { 100, 150, 255 };
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s16 sWindowContentColors[] = { 100, 150, 255 };
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TexturePtr sFileInfoBoxTextures[] = {
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TexturePtr sFileInfoBoxTextures[] = {
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